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Dungeon World / Re: How Would You Prepare For This?
« on: August 02, 2012, 09:24:29 AM »
For you first session? Prepare 1 single sentence. The very first thing you tell them when the session starts. It needs to be in media res.
For example!
"You stare at the giant, ominous structure. It's high, dark grey spires look like tendrils coming out of the ground. You know exactly what they conceal and you are there to stop it. What do you do?"
Then procede to asking them what's in the tower, why they got there, why they care, how many Bothan spies died giving them that information and so on. This is their world, let them create it. You're just the audience (with some voting power).
Imagine they say the dungeon is the home of a necromancer. It tells you quite a few things:
1- The dungeon is populated by the undead.
2- The players want to fight gross monsters and be exposed to gory scenes
3- There's probably a creepy lab with a monster built from spare parts, and probably a torture chamber.
and voilà, your prep is done, and they get to fight what they want to fight, and you get to relax. Just take a bunch of notes.
When they leave that first dungeon, pull out a piece of paper and stick in right in the middle and go: So, what's around the dungeon? I'm guessing there's probably a village close-by... And so on. Your players will surprise you, I promise.
For example!
"You stare at the giant, ominous structure. It's high, dark grey spires look like tendrils coming out of the ground. You know exactly what they conceal and you are there to stop it. What do you do?"
Then procede to asking them what's in the tower, why they got there, why they care, how many Bothan spies died giving them that information and so on. This is their world, let them create it. You're just the audience (with some voting power).
Imagine they say the dungeon is the home of a necromancer. It tells you quite a few things:
1- The dungeon is populated by the undead.
2- The players want to fight gross monsters and be exposed to gory scenes
3- There's probably a creepy lab with a monster built from spare parts, and probably a torture chamber.
and voilà, your prep is done, and they get to fight what they want to fight, and you get to relax. Just take a bunch of notes.
When they leave that first dungeon, pull out a piece of paper and stick in right in the middle and go: So, what's around the dungeon? I'm guessing there's probably a village close-by... And so on. Your players will surprise you, I promise.