I found the most interesting bit of things Grimdrig's commentary at the end.
WFRP3rd (which I'm a fan of) rewards positive description with white and black dice. So if you fictionally add positioning (I dance back over the trap, hoping he misses where I step!) you get white blessing dice to add, and if the GM adds complications (but you've been drinking all last night dwarf, how's that blurry vision affecting your footing?) you add black dice to complicate your life.
However being used to this sytem and being removed from it reminds me of the feedback loop (
http://www.alexc.me/a-scientific-explanation-why-diablo-3-is-less-addictive-than-diablo-2/417/). Be creative, add fiction, get a bennie! Woo! But in DW: Be creative, add, fiction .... no mechanical additive. This would no doubt wear on the player.
DW is a very different game though. Instead of using a very delineated set of rules, you tell a story together and use the rules where they apply. It takes a little adjustment. Also about $60 less of unique dice, and 40lbs of cards (that box is heavy). It has strong benefits (such as more flexible class and world structure, higher player agency) but the tradeoff is that not every fictional tidbit matters. I think it does well overall because it's not as much about player success as about a good story. Also it moves alot faster in terms of getting things done, and story progression.
But I hear what he's saying.
GM SECTION:
I second the 'boxes' for marking things off comment.
Spouting lore and Discern Realities speed up. When people learn the questions they know what to ask, and they don't bother rolling so much when it isn't applicable, just ask questions about details.
Cool post.