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« on: June 06, 2012, 09:06:31 AM »
If by "the new rulebook" you mean the actual rulebook, then level 10 is the cap, yes.
But don't be fooled: level 10 in this game it's not the same level 10 on a D&D game.
Just look at the stats of the monsters:
Dragon: Bite (2d10·b+5 damage 4 piercing) 16 HP 5 Armor
And the stats of an hypotethical 1st level vanilla sword & shield fighter with 15 CON:
Damage 1d10+1/+2 piercing, 25 HP, 3 Armor
Backed up by a magic missle-blasting wizard for 2d4 damage/ignores armor, that dragon eventually is going to fall—even if it's going to inflict A LOT of damage. Still we're talking about a badass element-breathing giant ancient chromatic dragon. Imagine just what they are going to do to this poor dragon at level 10. That's when comes in handy the apocalypse dragon:
Bite (2d10·b+9 damage 4 piercing) 26 HP 5 Armor
And here we're talking about the Alduin from Skyrim, the Jörmungandr from norse mythology whose poison will kill Thor during the Ragnarok.
Damn, this game it's so epic I wish I could play 7 times a week.
So, all this just to explain that: 10 levels in DW are relatively the same thing of the 20 (or 30) levels in D&D. It's just a different* pacing to reach the same goals.
*read: way more funny