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Dungeon World / Re: Actually Play: City of Ixel, The Relic Heist
« on: April 12, 2012, 12:59:42 PM »
As the player of the thief PC, Dirk Bravo, I can say the 2 sessions were lots of fun. When the GM told us that the first session would start with us having stolen a relic, of course I decided to be a thief. Plus it's one of the DW classes that I hadn't played yet. So far Dirk Bravo has stolen a national relic, killed a templar with poison, murdered a pimp by backstab, escaped the arch mage's tower, jumped ship before being beaten to a pulp by dwarf pirates, got re-captured by the arch mage, infiltrated the church's dungeon to rescue his companion the fighter, made some coin and recieved a magic rope as reward, escaped the city with a caravan of gypsies, and now is awaiting the results of a failed carouse roll...whew! All in a days work!
It's true that there were a few opportunities for the GM to go in a different way with the story that "might" have been more interesting, but by sticking to the Fronts and impulses of the NPC's, it allows the GM to see how things work in DW. With more experience, there will be opportunities to try new and different things. Having played DW a few times but never GM'd, I know that it can be tough to make things up on the fly and just "go with the fiction". It is much easier to look to your story and see what to do based on what's been written, but with practice I think it will become easier to "improv" and to move the story towards more interesting fiction. One of the great things about DW is that you really never know what's going to happen!
It's true that there were a few opportunities for the GM to go in a different way with the story that "might" have been more interesting, but by sticking to the Fronts and impulses of the NPC's, it allows the GM to see how things work in DW. With more experience, there will be opportunities to try new and different things. Having played DW a few times but never GM'd, I know that it can be tough to make things up on the fly and just "go with the fiction". It is much easier to look to your story and see what to do based on what's been written, but with practice I think it will become easier to "improv" and to move the story towards more interesting fiction. One of the great things about DW is that you really never know what's going to happen!