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Monsterhearts / Re: Vampires, vampires everywhere
« on: June 14, 2012, 02:10:22 AM »
Well, this'll basically be my online "notebook" to track my ideas on this project. So here we go.
It appears that each Skin has about 6 or 7 moves to choose from. I haven't exactly figured out when a Skin that has a mandatory move (Fae, Ghost, Ghoul, Infernal, Mortal, Queen, Witch) should allow the player to choose one or two other moves. I'm guessing that when the mandatory move either screws you over or really captures the nature of the Skin, the player would get to choose two other moves. But that's just speculation on my part.
I'm wondering because I feel to capture the nature of the vampires in V:tR, each clan Skin book should have the vampire's The Feeding move as a mandatory selection. Some myths present the vampire feeding on other things, but the background of V:tR describes them as only being able to survive on blood. Plus the move is just so awesome and generates all kinds of player choice and consequences.
I plan to steal moves from the existing Skins wherever possible to create the moves for the five clans. But I'm not going to try and shoehorn in moves that don't fit the flavor of the clan just because they exist. I'll have to create some custom moves. Which is fine with me as I love to tinker with stuff. Yeah.
It appears that each Skin has about 6 or 7 moves to choose from. I haven't exactly figured out when a Skin that has a mandatory move (Fae, Ghost, Ghoul, Infernal, Mortal, Queen, Witch) should allow the player to choose one or two other moves. I'm guessing that when the mandatory move either screws you over or really captures the nature of the Skin, the player would get to choose two other moves. But that's just speculation on my part.
I'm wondering because I feel to capture the nature of the vampires in V:tR, each clan Skin book should have the vampire's The Feeding move as a mandatory selection. Some myths present the vampire feeding on other things, but the background of V:tR describes them as only being able to survive on blood. Plus the move is just so awesome and generates all kinds of player choice and consequences.
I plan to steal moves from the existing Skins wherever possible to create the moves for the five clans. But I'm not going to try and shoehorn in moves that don't fit the flavor of the clan just because they exist. I'll have to create some custom moves. Which is fine with me as I love to tinker with stuff. Yeah.