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Dungeon World / Re: Running Chases
« on: January 07, 2013, 06:24:50 AM »
I treat Defy Danger exactly like the Act Under Fire move in Apocalypse World.
That last emphasis is mine. If there really and truly is no danger or consequence being risked, then you probably don't need to require a move at all.
You could absolutely use a single Defy Danger move to resolve the entire chase if that's what you want to do. It totally works, as the danger being defied in that case is 'the Orcs get away'. If that's too "zoomed out for you" you could break the chases into several smaller legs, each requiring a separate Defy Danger move. There's no right answer here other than which one you prefer. It's worth pointing out though, that each Defy Danger move you require for the chase needs to have some sort of consequence. It could be as nebulous as 'the Orcs are farther down the hallway' as Nifelhein suggests, or it could be something like 'you need to drop item X to keep up'.
Quote
Whenever a character does something that obviously demands a roll, but you don’t quite see how to deal with it, double check first whether it counts as doing something under fire. Come here first.
On a 7–9, when it comes to the worse outcome, hard bargain, or ugly choice, you’ll need to look at the circumstances and find something fun. It should be easy to find something; if there weren’t things to go wrong, nobody’d be rolling dice.
That last emphasis is mine. If there really and truly is no danger or consequence being risked, then you probably don't need to require a move at all.
You could absolutely use a single Defy Danger move to resolve the entire chase if that's what you want to do. It totally works, as the danger being defied in that case is 'the Orcs get away'. If that's too "zoomed out for you" you could break the chases into several smaller legs, each requiring a separate Defy Danger move. There's no right answer here other than which one you prefer. It's worth pointing out though, that each Defy Danger move you require for the chase needs to have some sort of consequence. It could be as nebulous as 'the Orcs are farther down the hallway' as Nifelhein suggests, or it could be something like 'you need to drop item X to keep up'.