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Topics - ambayard

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Dungeon World / Monster HP
« on: March 04, 2012, 03:52:32 PM »
So, in the thread about custom moves, the discussion touched on the concept of Monster HP.

I'm curious about how different people think about this. Do you carefully track the HP of all of your monsters throughout a game? Do you just worry about it for the sake of a given encounter? Do you treat it as a guide but ignore it if the narrative calls for it? Do you chuck it all together?

I'd love to hear several different points of view -- in particular Quizoid since he's running the game that I'm in and noofy since noofy seems to have a very epic-fiction-over-slavish-number-crunching attitude.

I feel like there are many ways to go -- what are your thoughts?

A.

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Dungeon World / Custom Moves or Advanced Moves
« on: March 03, 2012, 08:14:29 PM »
In our first game, the fighter swung his sword in a wide arc to gut two goblins at once. There was some confusion at the table about whether that was possible or if it was the kind of thing that a fighter might not learn until a higher level as an "advanced move." The GM decided that it was fine to let the fighter take out two goblins at once and we moved on. But, it got me to thinking . . .

I have seen posts in different forums about "custom moves." Basically a move for a situation that isn't expressly covered in the text of the rules but that the GM, nonetheless, allows a player to make (if I understand it right).

So, I wonder, when is something a "basic custom move" and when is something an "advanced custom move?"

Also, if anyone has any guidance for custom moves in general, I'd appreciate your insights.

Thank you,

A.

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Dungeon World / Player vs. Player Hack&Slash
« on: March 02, 2012, 06:17:48 PM »
Hello:

My group and I are new to Dungeon World, and we think it's great. But, we don't know how to deal with Player vs. Player physical conflict.

For example, what if Gant swings his bloody hooked sword at Trent, and Trent back flips out of the way? Presumably, Trent is "defying danger" and Gant is "hack and slashing" -- what if they BOTH roll 10s? The results are mutually exclusive. Trent can't avoid harm and take harm at the same time. Or what if Gant rolls a 7 -- how can Trent counterpunch while he's flipping away? Also, how would the "aid or interfere" move work in this situation? Would they both roll that move too? What about everyone else? 

I feel like the system works very well when the response to a GM move is a player move, but player vs. player is a square peg in a round hole. I think the solution is a special "player vs. player hack&slash move" like the one for parley. Have I missed something?

Thank you!

A.

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