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« on: March 24, 2012, 04:42:09 PM »
Hi Sage,
Thanks again for your gentle answers!
I hope you didn't get mad with me for asking so many questions. I have a clinic eye for spotting lack of padronization and breaches at rules (I'm a lawyer, btw), that's why I ask for explanations when I see one class gaining multiclass options and other don't and things like that.
I've found other minor mistakes in Bard's "Eldritch Tones" and "Eldritch Chord" moves, they still refers Archane Art as Arcane Music.
Also, I would like to elaborate a little further on some of your answer, if you don't mind.
12- I think doing a note on Moves Discussion Chapter would be the best thing to do here to avoid this repeated text.
14 and 15 - I understand, but, why being so hard and inflexible here? Maybe a better aproach for this is letting bards have 2 or 3 multiclass moves (that's his appeal, anyway) and the other classes to have only one, as 6-10 move.
Fighters currently have 2 (Dabbler and Initiate) in Beta 2, and this fact that instigated me to look at the other classes to see if they get multiclass powers. I tought "hey, why fighters have 2 multiclass powers and the other classes have none?".
16- I would go for Hold 1 and 2 option. My opinion isn't based on play, but hold 2 and 4 is way too strong, even on paper (see the answer you gave me on point 20, about the Wizard's Mimic spell).
We must remember that clerics already have the best healing power, and with this move, they could negate intire damage up to 4 times. It will be hard to fiction it as everytime God's act. It is so strong that makes this move indispensable for clerics, and I don't like to think about any move as indispensable for any character.
And, to finish, I would like to ask you to be more generous to the bard starting moves, 'cause none of them let him shine in something (ok, bards are my favorite class, I admit, but i'll try to reason why I'm asking it to you):
- Archane Art and Bardic Lore are fine, they are iconic and classic. I like the way they are, but they are supporting moves.
- I personaly don't like "charming and open" move, it very specifc and restrict. Bards shine in bluffing and diplomacy, and it's not very well represented here. Maybe changing this move to something in that way would be better.
- But the worst of his initial is "A port in the storm". It's pretty uselles and any one could do it fine, you don't need a bard to do it. I would remove this move and replace it for something better. Maybe Multiclass Dabbler or other move entire new.
I would love to see Multiclass Dabbler as a starter move for bards. They would still get Initiate as 2-5 advanced move, and Master for 6-10. It would reflect his versatility very well.
Well, that's all for now.
Thanks for your consideration.
P2