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Messages - Pheylorn

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31
Monsterhearts / The Reverent - New Skin
« on: December 26, 2012, 09:26:32 AM »
The Reverent is a skin for a special teenager who has a powerful connection to the Almighty and can channel holy power to protect the damned and condemn the innocent. Ooops, I meant that the other way around. I'm a little worried about overlap with The Angel but I think it's different enough to work alongside it. This is still VERY much in an experimental state and feedback and comments would be very much appreciated. I am happy to modify or add to what I have here to better suit everyone's vision. So without further delay, here it is...

The Reverent
https://www.dropbox.com/s/3ki0zxx7x7o2856/The%20Reverent.pdf

32
Apocalypse World / Re: Alternate Angel move
« on: December 19, 2012, 03:56:11 PM »
Very cool idea for many reasons, most importantly it brings pregnancy and child birth to the forefront of a story which leads to all sorts of great drama and tension. Capital choice!

33
brainstorming & development / Re: Star Wars Hack AP
« on: December 15, 2012, 07:49:42 AM »
I have a thread in the main forum where you can post thoughts and the like. Here is the link. Thank you.

http://apocalypse-world.com/forums/index.php?topic=4430.0

34
brainstorming & development / Re: Star Wars Hack AP
« on: December 12, 2012, 02:30:01 PM »
I forget the name, my MC could tell you of course. It was the one with the sarcaphagus in a room with 4 walkways to it in the center. And all sorts of pillars of air that carried you to other areas of the dungeon. Our MC wrote up a re-cap of it on Google+ I believe.

35
brainstorming & development / Re: Star Wars Hack AP
« on: December 12, 2012, 12:23:52 PM »
Here's the latest link for the most recent version of the playbooks. Thanks!

https://www.dropbox.com/s/uzw64yqysme560p/SWW%20-%20Playbooks.pdf

Also, I've tried your DW adventure. It was real fun, thanks for putting that together!

36
After several weeks and multiple sessions by a couple different MC's the next version of this game is now complete. We also have the playbooks into convenient legal sized tri-folds with pretty pretty character sheets. Enjoy!

https://www.dropbox.com/s/uzw64yqysme560p/SWW%20-%20Playbooks.pdf

Remember, if you try this out I would LOVE to hear feedback and of courses any great stories that come of it! 

37
Hey guys, for anyone still interested. :)

Here are the most current versions of the playbooks. Most notable changes are instead of each playbook having a Sex Move they now all have Death Moves. That one last thing you get to do if your character has the unfortunate luck of passing away within the campaign. I think it suits the Star Wars feel more so than the sex moves.

We also revamped the way the Force works considerably. I think the end result is cleaner and even more cool than before.

Let me know what you think. Thank you.

https://docs.google.com/folder/d/0B0a_iGRNRo6BeVZHSWwzZzlIcXM/edit

38
brainstorming & development / Re: Star Wars Hack AP
« on: October 28, 2012, 03:14:51 PM »
Thanks so much for posting this JB. It feels so good to have someone try my hack and seemingly enjoy it. It sounds like a really cool session was had, I especially like the use of the Hutt and his games and manipulations, very cool stuff. I can't wait to hear more about it as you have a chance to play it again. And of course, feel free to add any comments or feedback you get.

Also, here's the link to the latest playtest documents. They aren't as pretty as the previous set of playbooks but they're a lot easier to manage. :)

https://docs.google.com/folder/d/0B0a_iGRNRo6BeVZHSWwzZzlIcXM/edit

39
Apocalypse World / Re: Online Apocalypse World character sheet
« on: October 11, 2012, 09:22:03 AM »
Looks really good. Well done.

40
Apocalypse World / Re: Gangs for Battlebabes
« on: October 09, 2012, 12:15:38 PM »
One move I can recommend to help balance out your idea a little bit, and this is totally credited to one of my MC's was a moved he called "Queen Bitch" in which case the female battlebabe could substitute their Hot score for Hard when using leadership but only as long as her gang was exclusively women. This may or may not work for your PC but it might inspire something similar. And if you do something like this, then you make sure to throw out AMAZINGLY useful NPC's who want to join the gang but are the wrong gender/race/believer/whathaveyou. That way they are forced to choose which is more important to them, the stat or a cool ass gang. :D

41
Apocalypse World / Re: [AP] The Silo
« on: October 03, 2012, 04:42:23 PM »
This sounds like an AWESOME hack. Keep the run-downs coming, very entertaining read.

42
Apocalypse World / Re: Co-MCing
« on: October 03, 2012, 11:27:46 AM »
That sounds awesome guys! I'm glad it worked out so well. If you're ever putting out the word for new members to join that game, I hope you'll let us know here. :)

43
Hank! I liked the Yuuzhan Vong! When I run this for you I will make you play a Gungun! How's that for back-lash? :P

44
PM Sent.

Last night we had a Human Jedi Consular, Zabrak Jedi Guardian, Rodian Scoundrel and Togruta Operative. This is the most diverse group I've ever seen in star wars and I think that has a lot to do with a lack of species traits, players could feel free to play any species and not worry about what stat bonus and negatives they suffer. So already +1 goodness.

We came up with a game in the New Republic (pre-yuuzhan vong) where the two jedi were being sent to the neutral system Efrin to open negotiations to have them join the republic, there were also reports of Imperial interest in the system. The Hx exercise went wonderfully, best part of the night easily as the Consular and Scoundrel way way back and were old comrades and the Operative ended up being force senstive, which now has that player strongly considering taking the Jedi path one day, awesomecause!

The session opened up with the Scoundrel failing his "smuggling" roll as he attempt to smuggle the Jedi onto the planet beneath imperial notice but they were brought out of hyperspace by an interdictor class star destroyer, boarded and a large blaster battle ensued on board. eventually the boarders were disabled or killed, they boarding pods ejected and the Consular used force mastery to implant a large scale illusion that they're ship blew up which allowed the group to slip away onto the planet.

Was a great sessions, plenty of fun off the cuff moves and everyone seemed to have a lot of fun!

45
There's still a lot of fine-tuning to be done, make no mistake, but it's playable as is. Ran my first playtest session last night and they group liked it so much we decided to keep playing this game and abandon our other one for now. So I think it went well.=)

Your comment re: trust in the force is precisely right, anyone can use it to trust their instincts and gut feeling as well as movement in the force. I picture Han's "I've got a bad feeling about this" and "That wasn't blaster fire, something hit us" as classic examples of this move in play. The +1 ongoing is there to encourage people to use their attuned score, especially non jedi playbooks. So yeah it's a bit much, but I'm ok with that for now. I'll see how it plays out though.

Send me a PM with your email address and I will send you the other playbooks.


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