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Dungeon World / Re: [cleric] revoking spells
« on: March 14, 2012, 01:00:49 AM »
@Archangel and JBMannon
From personal experience, it's definitely more personal and I would say it has to do to creating the god/religion. I didn't intend to play a cleric when I sat down for my first ever session, but ended up being the guy "stuck playin' the cleric." Several levels later, it's a pretty developed religion on its own and I've even managed to use bonds to convert another character (kind of). Plus the DM can build on what I give him and incorporate elements of it in play.
If I was just picking something out of a rulebook, I don't have the same investment. It's a clever system that I hope stays in.
From personal experience, it's definitely more personal and I would say it has to do to creating the god/religion. I didn't intend to play a cleric when I sat down for my first ever session, but ended up being the guy "stuck playin' the cleric." Several levels later, it's a pretty developed religion on its own and I've even managed to use bonds to convert another character (kind of). Plus the DM can build on what I give him and incorporate elements of it in play.
If I was just picking something out of a rulebook, I don't have the same investment. It's a clever system that I hope stays in.