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Messages - Parthenia

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16
Apocalypse World / Re: Picking a Move from Another Playbook
« on: June 27, 2010, 12:00:46 PM »
But you don't keep your sex move from your previous character type, right?

17
Apocalypse World / Re: Extended Mediography
« on: June 26, 2010, 11:25:53 AM »
The Cook, the Thief, his Wife, and her Lover[\b] inspired my Maestro D'-turned-Hardholder character Rose. I haven't seen the movie in several years (looking for a reasonably priced uncut and unrated DVD and it's not on Netflix), but the setting, the violence, and of course, the final scene have stuck with me. And Helen Mirren is hot. And Jean-Paul Gaultier designed the costumes.

I am fascinated with cannibalism's place in a post apocalyptic world. That's another thread I think.

I apologize for poor grammar and spelling. I'm in a car, using my iPhone.

18
Apocalypse World / Re: Images [visual] of Apocalypse World
« on: June 24, 2010, 05:54:37 PM »
I think he'd totally wear that.

19
Apocalypse World / Re: 1:1 AW- 'Last Man on Earth'
« on: June 22, 2010, 03:16:04 PM »
Maybe this belongs in "extended mediography", but the film Far North may be good inspiration for a 1:1 NPC-PC-NPC triangle.

20
the nerve core / Re: private message notification
« on: June 22, 2010, 01:14:47 PM »
Done.

21
Knowing the rules and knowing the MC's moves does not spoil the fiction. Sometimes I try to figure out what move the MC is using, or what kind of NPC my character has just met. I consider that my character might know that there are Hive Queens and Mind Fuckers, and might recognize them when he meets them, but those distinctions may not give enough discriminatory information to behave in a particular way around them.

The moves were never explained to us at the beginning of the game. After game we occasionally ask Vincent what kind of character So-and-so was, and several times I've thought So-and-so was something she wasn't. It didn't alter how my character interacted with her, though.

I've also seen NPCs change type. We once had a character named Birdie who started out as some type of Brute, but became a Cannibal. I didn't guess the change, I think Vincent told us. The knowledge didn't alter my character's agenda wrt Birdie. I think she changed again when she no longer had a need to eat human flesh.

22
Apocalypse World / Re: Images of ApW
« on: June 18, 2010, 11:35:51 PM »
-The Museum of Man holding. The warlord runs the holding like something between a kleptocracy and a theocracy. A charlatan psychic warlord with 12 wives and 36 children presides over the holding. He claims to be a descendent of the woman who killed God. His children are tricksters and false prophets who claim Brainer and Hocus abilities. One of them is the real deal, though. She lives, breathes, and eats in the psychic maelstrom.
The residents use the musuem's artifacts, without their original context, as common household items and clothing. Most of the books, particularly the ones without pictures, have long been burned as kindling. The warlord sends his daughter out into what's left of the world when doors leading to nothingness, that scream when you open them, appear on the walls. Many years later, his daughter walks out of the remaining door, dressed in the skins of her friends and enemies, wearing gloves that enable her to reach into one's brain, carrying an infant who looks disturbingly normal compared to his mother.

-Gentleman cannibals enjoy a succulent roast prepared by their host's mischievous and sweet-faced chef. The chef serves Pop Tarts for dessert. He playfully rolls a bone between his palms as he watches the third guest on the left of the host choke, vomit blood, and fall dead to the floor. "Well done, my boy." The host says, and the other guests nod their approval.

-Warring cults stage their final battle between the empty aisles of a Piggly Wiggly.

-At the flooded entrance of the old subway, a band of children trap and kill four giant rats. There's good eating tonight. Back at a half burnt library, three more girls prepare a firepit. The oldest girl knows this could be home when she finds a lonely car with a good sense of humor and a decent engine in the parking lot.

-Lost, cold, the rest of their raiding party killed in an ambush, a gunlugger and a chopper hunker down and huddle together for warth in a wet, crumbling basement in a wet, crumbling city. The gunlugger traces the deep scars on the chopper's face and realizes she's the most beautiful thing he's ever touched.


23
Yeah, I don't mind this character not have the best Hard. It's in line with his personality.   Vincent pointed out (in an offline conversation) that Rose didn't become the Hard Holder from being Hard, but because there was power void and he seized an oppurtunity. And that's perfectly consistent with his high Hot--manipulative and seductive.

I like to take more moves than better stats anyway. 

24
Oh well. So then, I can't really take an improvement to my Hot, since I'm already at +2, and the max is +2.

Not that I'm complaining, really. It's interesting to consider that a character who started out as something else and became a Hard Holder won't be able to progress to be a hard Hard Holder (+3 Hard), unless he was a Chopper or Gunlugger. And he won't be able to improve his strongest stat unless he did that before he became a Hard Holder, or there's another move in another playbook that boosts his strongest stat to +3. (Example, say a Brainer became the Hard Holder--yikes. She could take, if she didn't as a Brainer, Preternatural at will Brain Attunement from the Brainer playbook.)

Now looking at Rose again, he's got +1 Cool and +1 Weird. I can increase both those to +2, so his Cool, Weird, and Hot, his original stronger attributes continue to be stronger than his Hard, even when he changes jobs, but he'll never be the hardest Hard Holder, just a well rounded Hard Holder. (Which kinda reminds me of Blowback.)

Is there a why to that, or is it just how it is?

25
...just like that?

So Rose's all Hot (+2) and no Hard (0). That was all well and good when he was Maestro D', but now he's all grown up and the Hard Holder. I was looking at the Hard Holder improvements and saw that I can take +3 Hard instead of +2. Well, cool, I thought, except I'm at 0 Hard now. Can I still take the improvement to +3, or is it a +1 improvement since I'm at 0?   

And for joke's sake, Rose is hard when he needs to be, no problem.

26
other lumpley games / Re: Old, unfinished, unpublished
« on: June 12, 2010, 11:07:49 AM »
And Pirate Rummy. I miss Pirate Rummy. That's what it's called, right?

27
Apocalypse World / Re: Who's playing who
« on: June 11, 2010, 10:00:24 PM »
Wow, Amy Fox, my Brainer Mary/Marie had no friends.

Here's how the Operator sex move worked in our game. When the Maestro D procures something for someone, be it sex, drugs, food, or sumptin' sumptin', it invokes the other player's sex move (That's the Maestro D's sex move). Rose acquired a truckload of veggies for Lafferty, an Operator, and *poof*. She had a new gig: Make Rose happy. Since Rose spent his time seeing to other people's happiness, he immediately became smitten with Lafferty. ("Wow! Someone cares about my happiness!") The first time she took it as her gig, the way she could make him happy was to actually have sex with him (and dress up in fancy clothes, and meet his horrible mother, and go on a date with him.) She did, and they were a cute little couple by Apocalypse World standards.

In the next session, Lafferty blew it. In story time the next day they had a big misunderstanding and she stormed out of his establishment. This made Rose quite unhappy. One of his enemies kidnapped her and eventually killed her.

In two unrelated scenes, but all in the same session, Rose's son was killed in a shootout at his establishment by a Battlebabe, and Rose poisoned his mother with tainted Cheetos. Tough night.

28
Knife & Candle / Re: Upward, upward, upward
« on: June 11, 2010, 04:10:01 PM »
Oh. That Knife & Candle! Oh dear.

29
Apocalypse World / Re: Who's playing who
« on: June 09, 2010, 09:15:41 PM »
May we put it here? Move at will...

I played Mary the Brainer. Note the spelling. Let's just say that she was illiterate, and when Rourke taught her to write her name, he spelled it Marie. She was not cool. She was creepy as all hell. I'd love to know if other players played Brainers as creepy as she was.

She took Victorian mourning rites to a whole new level, made sculptures with people's brains, and a coat with her dead lover's skin. She had a thing about contracts, too. She also had another holding beyond a door that only she could see (which was funny because she was probably blind). She accidentally put her little servant girl Birdie into Rourke's head, which is why she eventually poisoned him with dandelion wine, took his eyes for her own, and made herself a leather coat.

She had a strong dislike for Angels. They weirded her out.

In our current game, my character is Rose, a Maestro D'. That's how he started. He's now the Hard Holder. He ran The Garden in the Luxor, a restaurant/brothel where you could get a salad, and mystery meat (or have Rose cook up your dead enemy for you). And sex, and drugs. Anything to make you happy. We haven't seen Rose as the Hard Holder yet. Rose used to be a woman, but when she was a teen, she woke up one night and she was a he.

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