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Apocalypse World / Highlights for the MC
« on: August 10, 2010, 11:22:06 PM »
So I was thinking about the MC's moves in my head on the way to work, inspired by the other thread, when this idea suddenly hit me:
Whenever stats get highlighted, the MC picks two players (if you've got at least 4, pick two that didn't get to highlight last time). Each of those players picks a move off the MC's list of moves, and highlights it.
When you make one of the highlighted moves, and misdirect and never speak its name, hold 1.
Spend hold to... I dunno? I'm open to suggestions, here. Spend 5 to mark improvement? Open certain new options to the MC, put new custom moves in play, unlock the ungiven future for the MC after you've done it at least 5 times? I'm open to suggestions here.
But I really like the idea that, for example, one player might decide, for a session, they want to encourage "Make then buy", and another might want to see some "Activate their stuff's downside" action, or such.
Whenever stats get highlighted, the MC picks two players (if you've got at least 4, pick two that didn't get to highlight last time). Each of those players picks a move off the MC's list of moves, and highlights it.
When you make one of the highlighted moves, and misdirect and never speak its name, hold 1.
Spend hold to... I dunno? I'm open to suggestions, here. Spend 5 to mark improvement? Open certain new options to the MC, put new custom moves in play, unlock the ungiven future for the MC after you've done it at least 5 times? I'm open to suggestions here.
But I really like the idea that, for example, one player might decide, for a session, they want to encourage "Make then buy", and another might want to see some "Activate their stuff's downside" action, or such.