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« on: September 05, 2011, 06:03:07 PM »
THE GLADIATOR:
Description: The worse off people are, the more their struggles are hopeless, the greater their need to watch bastards in even bloodier, more pointless struggles. You're that bastard and they love you with all of their hearts.
CREATING A GLADIATOR
Choose a name, a look, stats, moves, gears, and Hx
NAME:
Beast, Devastator, Matador, Freakshow, Straight Jacket, Samurai, Felon Or Benedict
Half Pint, Medusa, Obsession, Glitter Bitch, 2 faced, Trooper, Acid rain, Vicious, Ada
Loveless Or X
STATS:
Cool+1. Hard+2. Hot+1, Sharp=0, Weird-1
Cool=0, Hard+2, Hot+2, Sharp-1, Weird-1
Cool-1, Hard+2, Hot+1, Sharp=0, Weird+1
Cool+1, Hard+2, Hot=0. Sharp+1, Weird-1
Hx:
On your turn:
Choose 1, 2 or 3:
- One of the characters always roots for you. That players gets +2Hx with you.
- One of the characters always roots against you. That players gets +2Hx with you.
- One of the characters thinks the fights are a barbaric waste of time. They get +3Hx
with you.
On their turn:
- One of the characters, you have fought with in an area, either against or at their
side. Get 1 more than what they give you.
- Everyone else, get 1 less than what they give you. Your mind is on other things.
LOOKS
Man, Woman, Concealed, Andryognye
Sweet face, Striking face, stone face, busted face, cute face, rugged face, honest face
Combat wear, fetish wear, luxe wear, barely-there wear, formal wear, ancient wear
Smiling eyes, ruined eyes, calculating eyes, pretty eyes, weary eyes, caring eyes,
wise eyes
Muscular body, graceful body, thhing-of-beauty-body, huge body
GEAR
In addition to Fans, detail fashion according to your look. Have some fashion that is 1-armor for fights.
Get an Arena weapon and a Practical Weapon
Arena weapon:
- Machete (3-harm hand messy)
- Ornate dagger ( 2-harm hand valuable)
- hidden knives (2-harm hand infinite)
- harpoon (3-harm hand)
- Mace (3-harm hand loud messy)
Practical weapon:
- 9mm (2-harm close loud)
- Crowbar (2-harm hand messy)
- big knife (2-harm hand)
MOVES
Get Showman and choose 2 more.
Showman At the end of a grand display of your skills, roll+hot. on 10+, you get surplus from your fans, on a 7-9, get surplus but also get 1 fallout. On a miss, get all of the fallout.
Hot Commodity When a character other than you sets up a showy display of your skills for profit, they roll+juggling(Or 0 if you have no juggling.) On a hit, a special prize of 2 barter can be made from the competition above normal. On a 7-9, the MC chooses 1:
- The job is especially dangerous.
- The Gladiator has to lose in order to get the prize.
- the Gladiator is competing with someone the Gladiator has history with.
- The job is somewhere treacherous or difficult to reach.
- The job is just gonzo, weird, or embarrassing
Resilent Replace 1 point of Harm with an Edge: Torrid(+1 to Hot), Humbled(+1 to Sharp), Serious(+1 to Cool). You can't get another Edge while you have one, and Edges go away after the session.
Tactical Mind roll+Hard when Reading a Charged Sitch.
Moment of Clarity: When everyone is watching and time seems to stand still, choose a primal truth that you want to convey to the audience. Roll+weird. On a hit, that truth occurs to them in a powerful way. On a 10+, they go do something about it, right now. On a 7-9, The truth only occurs to some people, and some people come away with a Lie. On a miss, treat it as you've opened up everyone's minds to the Psychic Mealstrom and missed.
SPECIAL:
If they don't know your real name, you heal 1 harm.
If they know your real name, they always have the option of forcing you to take a
debility instead of taking Harm themselves.
ADVANCEMENT:
- Get +1 cool (Max Cool+2)
- Get +1 hot (Max Hot+2)
- Get +1 weird (Max Weird +2)
- Get a new Gladiator Move
- Get a new Gladiator Move
- Choose a new option for your Fans.
- Get Reputation from the Operator playbook
- get Artful & Gracious from the Skinner playbook.
- Get a move from another playbook
- Get a move from another playbook
FANS
By default you have about 100 Fans. They love you but they don't know you or live with you. They live in distant communities from each other but some will gather for your fights.
(Surplus: +1 barter, Fallout: desertion)
Choose 2:
- Your fans are particularly hard-core and dedicated. Replace fallout: desertion with fallout: rioting.
- Your fans feel a strong kinship with each other. Add surplus: +community
- This stuff provides a escape from what's going on around them. Add surplus: +distraction
- Its a status thing for your fans to throw themselves at your feet. Add surplus: +acts of worship
- Your fans are huge in number, around 400, and gather from far. Add surplus: +1barter and fallout:+1overburden
- Your fans are active recruiters. Add surplus: +expansion
Choose 1:
- You have few fans, around 25. Surplus: -1barter
- Your followers are a bunch of animals. fallout: +savagery
- Your fans take this shit really seriously. fallout: +Revenge
Barter:
If you're charging someone wealthy for your services, 1-barter is the going rate for:
fighting one opponent in an arena, publicly announcing your faith in them, a month's
employment as a bouncer or figurehead
1-barter will cover your living expenses in a month, if your tastes aren't too grand. 2-barter will cover living with showy luxury, as your fans expect.