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Messages - Lukas

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31
Apocalypse World / Re: Playbook expansion: The Shark
« on: August 18, 2013, 07:01:05 AM »
Patronage: When you graciously cancel someone's debt, roll +barter owed and count it as though you'd rolled for hypnotic.

32
Apocalypse World / Re: Playbook focus: The Brainer
« on: August 13, 2013, 11:53:12 AM »
The Skinner or the Quarantine, whose sex move is the exact opposite of Deep brain scan.

33
Apocalypse World / Re: Extended Mediography
« on: August 12, 2013, 03:58:58 PM »
A couple of friends took a bunch of inspirational pictures for our postapocalyptic LARP. Look here. Should you happen to be in southern Sweden between the 5th and 8th of September, feel free to join. ;)

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Apocalypse World / Re: Playbook focus: The Hardholder
« on: August 06, 2013, 07:59:23 AM »
Great! The person who suggested that addition must be as talented as he is sexy!

35
the nerve core / Re: Describe Wear
« on: July 25, 2013, 10:33:01 AM »
Luxe wear: Silk bathrobe worn over wedding gown, slippers, loads of jewelry, wide-brimmed sun hat with mirrors around the crown.
Combat biker wear: Heavy boots, leather trousers, leather jacket reinforced with pieces of old road signs, military helmet with nails driven through it at all possible angles, metal and plastic beaked visor.
Vintage wear: Work boots, carefully mended slacks, button-up shirt, tweed waistcoat, improvised cravat made from a strip of purple tie-dyed tablecloth, flat cap, black raincoat.
Showy scrounge wear: Extremely torn jeans over hot pink leopard leggings, spray-painted tarpaulin poncho covered with badges and medals, old car antennas woven into hair, neon green sneakers, gauze veil.

36
Apocalypse World / Balancing the weird and the mundane
« on: February 14, 2013, 07:03:41 PM »
I've been thinking a bit about the balance between the weirdness of Apocalypse World and the agenda to make the world and the people in it seem real. I have sometimes felt as though the balance has tipped too far one way or the other -- some campaigns have felt as though they were populated by nothing but thoroughly broken people, corrupted beyond relatability by the psychic maelstrom, whereas others have been too focused on the day-to-day realities of a ruined world, with little room for the weird and fantastic stuff that also has a place in the setting. How do you balance realness and relatability with weirdness and the palpable influence of the maelstrom?

37
What about introducing threats that are more "legitimate" than just other strongmen trying to take power? Workers organizing, people demanding elections and fair trials, things like that. If he tries playing the enlightened hardholder, that might cause him to actually take pause and think about the way he enforces his power. But still, let him explore, and don't throw bad stuff at him at every possible opportunity. It gets more fun if PCs actually can build stuff, but make him aware that he can't do it on his own, and that enlightened despotism is nigh-impossible.

38
Dungeon World / Re: So what happens if someone cant do something?
« on: November 25, 2012, 07:42:07 PM »
If there's a possibility of negative consequences when they decide to take the gem, they're defying danger. If there's no possibility of negative consequences, you should just let them have it. But why put a huge gem that might be a pain to steal in a room unless you want to lure your players into doing something dangerous?

39
Apocalypse World / Re: Newbie Rules Questions
« on: November 15, 2012, 05:57:04 PM »
If he's got the brains to bring an extra sidearm to the fight, let him use it. Trying to force some arbitrary restriction just because his primary weapon has a reload tag would be a break from the "fiction first" mentality that should guide you.

40
Apocalypse World / Re: How would you handle Shields?
« on: October 16, 2012, 10:04:18 AM »
If it's a big shield, +1 armor, maybe clumsy. If it's a small shield, you take -2 harm instead of -1 when you seize by force and pick that option.

41
Apocalypse World / Re: Gangs for Battlebabes
« on: October 09, 2012, 05:55:48 AM »
The way I see it, the battlebabe's gang ends up looking like a bunch of fucking opportunists who will help the battlebabe as long as things are going their way, but abandon ship if they get bogged down in actual combat. Much like the battlebabe hirself. You can still use the gang as a weapon when you go aggro, but they won't make any hard advances or die to the last.

42
Apocalypse World / Re: Extended Mediography
« on: September 30, 2012, 07:33:16 AM »
Those Poor Bastards do creepy apocalyptic music really well: https://www.youtube.com/watch?v=bhq55-zWXQA

43
Apocalypse World / Re: Hoarder separated from her hoard
« on: August 28, 2012, 07:19:45 AM »
Oh, absolutely. It's just that a flat -1 forward is such a boring penalty when there are more interesting ways to fuck with a character.

44
Apocalypse World / Re: Hoarder separated from her hoard
« on: August 28, 2012, 06:57:02 AM »
Mike Sands: The previous hardholder's second in command would be perfect for that. Do you think I should add a possibility of accepting the loss after some time, losing access to all the hoard-related moves but also shaking that -1 forward from the hoard's Hunger+4?

Daniel Wood: This is the second session, and there hasn't been that much interaction with the hoard yet, so the personality is kind of blank right now. Wembley herself is very interested in the past, and her hoarding is mostly a way of gathering information and artifacts related to the apocalypse in order to find out what happened. The hoard's personality should probably be some sort of reflection of that. The hoard has been established as being able to communicate with Wembley at a distance, and even giving her prophetic dreams, so having it broadcast crazy freakout beams doesn't seem out of the line.

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Apocalypse World / Hoarder separated from her hoard
« on: August 28, 2012, 06:27:51 AM »
During yesterday's session our Hoarder, Wembley, had to leave her hoard (a library and museum, conscious and meticulous) behind her as she fled the hardhold, but not without bringing some stuff with her. The end result was that her hoard sits unguarded with Hunger+4 in the middle of a riot, while Wembley is on the road. Anyone have any ideas for some fun custom moves to symbolize the wrath of an abandoned hoard?

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