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Messages - Anarchangel

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46
The Sprawl / Re: The Sprawl: Beta version
« on: March 31, 2014, 11:22:32 PM »
That sounds awesome, Samej!

The name "Soldier" is a Gibson reference, so I'm quite attached to it, but I take your point. I'll definitely think about the name and presentation.

47
The Sprawl / Re: The Sprawl: Beta version
« on: March 31, 2014, 01:52:39 AM »
Excellent!

48
The Sprawl / Re: The Sprawl: Beta version
« on: March 26, 2014, 11:40:22 PM »
Noted!

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The Sprawl / Re: The Sprawl: Beta version
« on: March 26, 2014, 12:24:29 PM »
Hi Grunto! No, not overly critical at all. You make a lot of good points, point out some areas where different revisions haven't consistently revised everything, and show me some things that need further explanation in the final text (and there are a lot of these--I still view the beta as very bare bones).

Thanks!


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The Sprawl / Re: OH Nerd Weekly Meetup Playtest
« on: March 06, 2014, 01:25:21 AM »
Yes, post away! And that goes for anyone else who's created play aids for their games.

51
The Sprawl / Re: The Sprawl: Beta version
« on: February 10, 2014, 07:29:05 PM »
Thanks!

I certainly intend for there to be "official" character-sheet-style playbooks at some point, but graphic design isn't my forte, so I'll probably leave that until I'm having the book laid out.

Until then, feel free to make your own and share links here as Macbesse and others have done.

In terms of help, play the game, get other people to play the game, and let me know what worked and what didn't! In particular, I haven't had much chance to run an ongoing game, so I'm particularly interested in how the playbooks work over multiple sessions.

52
The Sprawl / Re: The Sprawl: Beta version
« on: December 07, 2013, 12:44:02 PM »
Those look sweet!

I'm not really sure on the legalities of using art in this way. I suspect for a set of free playbooks for a playtest version it would be pretty much okay, but that's a hunch with no basis in specific legal knowledge.

That said, I love those illustrations!

For playbooks, I usually prefer having a generic basic move sheet which is not linked to a specific playbook (This is the way AW does it), but some people definitely seem to prefer the way you've done it. So I would have a separate Move sheet with Basic moves on one side and special moves on the other, then playbooks. Does that solve that problem? I know the playbooks come out to quite different lengths, so that's something I'll have to work on as well.

I see what you mean about the Soldier illustration, and agree.

The header font in the game text is AR Destine. I like the Bladerunner one... is that free?
Something to bear in mind is that a lot of the design and layout decisions in the text are purely for my convenience with the barest shade of thematic consideration. Later on in the process I will have the whole thing professionally laid out and then I'll really be making design decisions on fonts and the like.

I haven't really started looking for artists yet, but if anyone knows any good cyberpunk artists, I'm open to suggestions.

53
The Sprawl / Re: The Sprawl: Beta version
« on: December 06, 2013, 11:46:20 AM »
Thanks, Macbesse!

Your suggestions are absolutely right. When I get a chance to revise the text again, I'll be adding hazards and hazard moves (particularly how to use NPC security forces and the like). I'll take a look at those two obligation roll moves. Obligations are definitely an area that needs more playtesting.

Playbooks, great! You can either just share them here, or email them to me and I'll make a blog post, whichever you prefer.

(No apologies necessary! It was all perfectly understandable.)

54
The Sprawl / Re: The Sprawl: Beta version
« on: November 12, 2013, 08:44:41 PM »
That would be awesome!

55
The Sprawl / Re: The Sprawl: Beta version
« on: November 04, 2013, 11:42:37 AM »
Thanks for catching those omissions, GilboD!

In Apocalypse World Terrible harm and little harm are usually +1 and -1 respectively, but I need to add that in. Thanks for the reminder!

I would say the base damage for hand to hand would be 1 harm.

Routines can activate whether the fiction demands. usually that's on misses and partial hits, but if the hacker does something that specifically triggers a routine then they would activate as well. You are exactly right that this section needs an example run. In fact, the major next step in the process will be adding example sections throughout.

I imagine ICE being activated when routines or alarms trigger, then hunting through the system while the alarm is active. So you could run it like a chase sequence. Like many of the technological aspects of the game, if that doesn't work with the group's conception of cyberpunk computer security, the fictional specifics can be tweaked to taste.

56
The Sprawl / Re: The Sprawl: Beta version
« on: October 21, 2013, 03:34:39 PM »
Great! I'm glad it worked for you and I'm excited to see what you have to say!

57
Monster of the Week / Re: Anybody want to playtest some mysteries?
« on: October 08, 2013, 02:42:31 PM »
I'll probably be running a game at the NerdSoCal meet up at the end of October, so flip me something!

59
The Sprawl / Re: The Sprawl: Beta version
« on: August 13, 2013, 05:00:53 PM »
Great! I was hoping the timing wasn't going to mess you up.

I've already received some great feedback, so there will likely be some revisions to the Hunter and Infiltrator pretty soon.

60
The Sprawl / Re: The Sprawl: Beta version
« on: August 12, 2013, 03:18:41 PM »
That's the kind of response I like to see! :D

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