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Messages - Zelbinian

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16
Apocalypse World / Re: Con Scenario: The Bowl
« on: October 12, 2011, 09:04:27 PM »
2nd reply and already someone ignored what I wrote. That's gotta be a new record. :p

Ever seen the Burning Wheel con scenario The Gift? In Burning Wheel, you can't do 8 players all acting individually, either. That's madness. But, if they're in two teams with diametrically opposed interests - like I'm setting up here - each team kind of acts as the MC for the other. The real MC just prods and calls for rolls and answers questions. Hey, it might go down in flames, but I think it'd be a hoot to try.

17
Apocalypse World / Re: Con Scenario: The Bowl
« on: October 12, 2011, 08:47:34 PM »
Love the auto Hx-3 for the other side. I had thought the Skinner was useless for this scenario, but I hadn't thought of the sly, sultry manipulation angle. That's pretty awesome. That's going in, probably as a custom move. I was thinking of some stealth moves for the Flatlanders, right on.

And yeah, I guess you could say Burning Wheel style. More like, I want to plant a seed and see where the players run with it. As far as the  Touchstone, I want the "hopeful" religious nut in the city - the Hocus seems more like the cult leader to me.

I do intend to do character creation as normal, complete with questions - I'm gonna come up with a decent list to make sure I get answers to things I want to know before the scenario.

18
Apocalypse World / Con Scenario: The Bowl
« on: October 12, 2011, 06:55:44 PM »
I'm running a scenario at Burning Apocalypse Con and I've come up with something that's a little risky but I think could work well. I'm posting it here for two reasons:

  • Feedback. I probably won't get to run this before the con, so feedback would be nice, especially on playbook choice and as-yet-unspecified details like custom moves and countdown clocks and such. (Don't try to talk me out of the two-team PvP, though - take it as a given. Hey, it may not work with AW, but it's a worthwhile experiment.)
  • Giving to the Community. I'm a complete novice at this kind of thing, but AW seems to be hurting for good con scenarios, so I'm hoping this will be fun and fill that void!

Without further adieu:

The Scenario:
The world's been through some shit. For generations the day and night have slowly been getting longer and longer to the point where the word "day" is a quaint, antiquated bygone from simpler times. Though in this part of the world there is what once was a large, sprawling metropolis, but there's about a circle of about 2-3 miles in diameter that's caved in underneath it. We call it The Bowl.

People in The Bowl live pretty well. They got water, shelter, and they can grow food thanks to the pseudo environments made by the jigsaw of tangled buildings. Outside the bowl life is hard; none of those things can be found very reliably; playa-like salt flats spreading out 10s of miles from The Bowl have small smatterings of shelter and the like, but not much. Most of the folks on The Flats have resorted to forming pseudo-cultist gangs that roam around plundering for survival (and recreation, if they're honest).

And guess what? The nomadic Flatlanders just found The Bowl. And they want it for themselves. Life's about to get a whole lot more interesting for everyone.

This scenario supports 2 teams of 3-4 players. Players may choose to be on either side.

Playbooks:

Flatlanders:
  • Required:
    • Chopper
    • Hocus
  • Available:
    • Angel
    • Brainer Skinner
    • Driver
    • Battlebabe
    • Gunglugger
    • Faceless
    • Grotesque (a special playbook by Joe McDaldno!)

Bowlers:
  • Required:
    • Hardholder
    • One of: Operator OR Maestro D'
  • Available:
    • Angel
    • Touchstone
    • Savvyhead
    • Battlebabe
    • Gunglugger
    • Hoarder

Though a playbook may appear on both lists, only one may be in the game at a time.

19
Apocalypse World / Re: When you reset Hx, learn a secret [custom move]
« on: September 06, 2011, 10:44:18 PM »
Revisiting this idea, yeah, #3 totally works best. It fits in more with the character of the move.

20
Apocalypse World / Custom Move: Cross the Bridge
« on: September 06, 2011, 10:30:04 PM »
I love apocalyptic settings involving bridges. They're such useful cinematic and dramatic tools. So for my first custom move ever I thought I'd come up with something that can be used in pretty much any campaign that has a bridge:

When you cross the bridge, roll+cool. On a 7-9, choose 1. On a 10+ either choose 3 or choose 1 and mark experience.
  • You make it across unharmed
  • You make it across with all your supplies
  • You make it across unseen
  • The bridge is definitely still safe

Notes:
  • You could use +sharp instead if you're going for more of a paranoia feel.
  • Option 4 strongly implies there's a countdown clock for the bridge. Make the numbers mean whatever you like.

21
Apocalypse World / Re: When you reset Hx, learn a secret [custom move]
« on: August 22, 2011, 04:17:24 PM »
I feel like this needs something mechanical attached to it as well, if only fleeting. It's already friggin' awesome for color and narrative, but it's a move, right? I feel like it should do something.

Here's the move as it is (so you don't have to look back)

When someone else resets their Hx with you, choose 1:
* Tell them a secret about yourself.
* Tell them about some habit you have, annoying, endearing, or otherwise.
* Tell them how you are vulnerable.
* Tell them what you really think about something they care about.

Here's three mechanical things I thought of that might work well. Do we like any of them?
1. When that person acts on that information, they mark experience.
2. When that person acts on that information, mark Hx+1 with that person.
3. That person gets +1 forward on their next roll to help or hinder you

22
Apocalypse World / Re: [Nevermind]
« on: August 22, 2011, 04:14:54 PM »
Sorry - I don't know how these forums work. The "next" button took me to the next topic, not the next page.

23
the nerve core / Apocalypse World in real time on IRC
« on: August 20, 2011, 08:36:23 PM »
As the saying goes, long time listener, first time caller. In celebration of 11-11-11 and a con based on two of my very favorite games - namely, Burning Wheel and Apocalypse World - I've decided to give the small gift of IRC to this lovely community like I did for Burning Wheel.

If you care for real time chat, I've set up a channel on irc.synirc.net called (wait for it) #ApocalypseWorld - Mibbit.com is a great way to connect if you're not in the know about IRC.

Hope to see some of you in there.

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