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Apocalypse World / Playbook: The Coot
« on: July 21, 2011, 03:50:43 PM »
My first attempt at a playbook. This is a first draft, so I'm really looking for some feedback on how to tighten it up and make it workable. I normally wouldn't try to hack a game before I've even played it, but since I finished the rules and started talking to my players about it, I've had this idea brewing in my brain constantly, and he just needed to come out. Let me know what you think :)
You may note that I've removed some attributes from the custom weapons list, because these folks are a little less likely to be carrying really big, intimidating stuff.
Introducing
The Coot
Nowadays it’s pretty rare you see someone walking around that was alive before it happened. Sure, plenty of folks you meet look to be about a hundred, but it ain’t time that wore them down.
Once in a great while, you may come across an old codger that came by his gray hair the old fashioned way – by living a long time. Most of ‘em are obviously crazy, driven mad by who knows what part of the psychic feedback that rushes in at unguarded moments. Most of the rest have been crippled by mistakes (made by them or others) when they weren’t spry enough anymore to get out of the way.
But there are a few old-timers that remain nimble and seem to have held onto most of their wits. Along the way they’ve picked up some tricks that keep them breathing in the newly harsh world. It’s likely that they have some memory of the before times, but they aren’t necessarily willing to talk about it. No, they’re just trying to make their way, same as everyone else, relying on what they have and what they can get.
CREATING A COOT
To create your coot, choose name, look, stats, moves, gear, and Hx.
NAME
Jeb, Bent, Dag, Coon, Skiff, Walnut, H.D., Jersey, Fish, Wash, Duke, Dust
Mia, Font, Gin, Anista, Mae, Fox, Amalga, Albany, Carmel, Lake, Noely, Vita
LOOK
Man, woman, wrinkled, dusty
Casual wear, utility wear, worn-out wear, vintage wear, or scrounge wear.
Wrinkled face, wise face, rough face, open face, tired face.
Clear eyes, penetrating eyes, suspicious eyes, sharp eyes, weary eyes, laughing eyes.
Bent body, wiry body, chunky body, slight body, lanky body.
STATS
Choose one set:
BASIC MOVES
You get all the basic moves (see additional rules)
COOT MOVES
You get this 1:
Look Harmless: when you try to manipulate another player’s character, roll+Hx instead of roll+hot. An NPC, roll+Sharp instead of roll+hot.
And choose 2:
Remembering the Time Before: when you try to identify, ken, or determine the value of some artifact from the time before (something that most nowadays wouldn’t know from their ass), roll+Sharp.
On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7–9, ask 2:
Crazy like a Fox: You get +1 Sharp (Sharp +3).
Play it Like You've Cracked: When you go aggro on a PC, roll+Hx instead of roll+hard. An NPC, roll+Sharp instead of roll+Hard.
Seen it Before: At the beginning of the session, roll+sharp. On a 10+, hold 2. On a 7–9, hold 1. At any time, you may spend a hold to take +1 forward on one roll+sharp or one roll+cool.
ADDITIONAL RULES
For some reason or another, whether it’s age, an injury, or something else (you detail), you are either uninterested in sex or simply not able to do it. If you try and seduce someone, take -1, and figure out what you’re going to do when you can’t follow through on their expectations.
A hidden weapon is just that – a small, easily concealed weapon that will not be found in a quick pat-down, but will in a semi-thorough search.
GEAR
You get:
Custom firearms
Base (choose 1):
• handgun (2-harm close reload loud)
• shotgun (3-harm close reload messy)
• rifle (2-harm far reload loud)
Options (choose 2):
• ornate (+valuable)
• antique (+valuable)
• semiautomatic (-reload)
• 3-round burst (close/far)
• silenced (-loud)
• ap ammo (+ap)
• scoped (+far, or +1harm at far)
Custom hand weapons
Base (choose 1):
• staff (1-harm hand area)
• haft (1-harm hand)
• handle (1-harm hand)
Options (choose 2):
• ornate (+valuable)
• antique (+valuable)
• head (+1harm)
• spikes (+1harm)
• blade (+1harm)
• long blade* (+2harm)
• blades* (+2harm)
*counts as 2 options
Ancient firearms
Base (choose 1):
Options (choose 1):
Penalty (choose 1):
Hidden Weapon (choose 1):
COOT IMPROVEMENT
Whenever you roll a highlighted stat, and whenever you reset your Hx with someone, mark an experience circle. When you mark the 5th, improve and erase.
Each time you improve, choose one of the following. Check it off; you can’t choose it again.
__ get +1cool (max cool+2)
__ get +1hard (max hard+2)
__ get +1sharp (max sharp+2)
__ get a new coot move
__ get a new coot move
__ get the operator move “Eye on the door”
You may note that I've removed some attributes from the custom weapons list, because these folks are a little less likely to be carrying really big, intimidating stuff.
Introducing
The Coot
Nowadays it’s pretty rare you see someone walking around that was alive before it happened. Sure, plenty of folks you meet look to be about a hundred, but it ain’t time that wore them down.
Once in a great while, you may come across an old codger that came by his gray hair the old fashioned way – by living a long time. Most of ‘em are obviously crazy, driven mad by who knows what part of the psychic feedback that rushes in at unguarded moments. Most of the rest have been crippled by mistakes (made by them or others) when they weren’t spry enough anymore to get out of the way.
But there are a few old-timers that remain nimble and seem to have held onto most of their wits. Along the way they’ve picked up some tricks that keep them breathing in the newly harsh world. It’s likely that they have some memory of the before times, but they aren’t necessarily willing to talk about it. No, they’re just trying to make their way, same as everyone else, relying on what they have and what they can get.
CREATING A COOT
To create your coot, choose name, look, stats, moves, gear, and Hx.
NAME
Jeb, Bent, Dag, Coon, Skiff, Walnut, H.D., Jersey, Fish, Wash, Duke, Dust
Mia, Font, Gin, Anista, Mae, Fox, Amalga, Albany, Carmel, Lake, Noely, Vita
LOOK
Man, woman, wrinkled, dusty
Casual wear, utility wear, worn-out wear, vintage wear, or scrounge wear.
Wrinkled face, wise face, rough face, open face, tired face.
Clear eyes, penetrating eyes, suspicious eyes, sharp eyes, weary eyes, laughing eyes.
Bent body, wiry body, chunky body, slight body, lanky body.
STATS
Choose one set:
- Cool+2 Hard-1 Hot-1 Sharp+2 Weird=0
- Cool+1 Hard+1 Hot=0 Sharp+2 Weird-1
- Cool+1 Hard=0 Hot-1 Sharp+2 Weird+1
- Cool+1 Hard-1 Hot-1 Sharp+2 Weird+1
BASIC MOVES
You get all the basic moves (see additional rules)
COOT MOVES
You get this 1:
Look Harmless: when you try to manipulate another player’s character, roll+Hx instead of roll+hot. An NPC, roll+Sharp instead of roll+hot.
And choose 2:
Remembering the Time Before: when you try to identify, ken, or determine the value of some artifact from the time before (something that most nowadays wouldn’t know from their ass), roll+Sharp.
On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7–9, ask 2:
- Who or what made this?
- What is its purpose?
- How do I work it?
- What’s wrong with this, and might it be fixed?
- What’s it likely to be worth to someone who can use it?
- What part or piece of it is most valuable to sell if it can’t be used as intended?
Crazy like a Fox: You get +1 Sharp (Sharp +3).
Play it Like You've Cracked: When you go aggro on a PC, roll+Hx instead of roll+hard. An NPC, roll+Sharp instead of roll+Hard.
Seen it Before: At the beginning of the session, roll+sharp. On a 10+, hold 2. On a 7–9, hold 1. At any time, you may spend a hold to take +1 forward on one roll+sharp or one roll+cool.
ADDITIONAL RULES
For some reason or another, whether it’s age, an injury, or something else (you detail), you are either uninterested in sex or simply not able to do it. If you try and seduce someone, take -1, and figure out what you’re going to do when you can’t follow through on their expectations.
A hidden weapon is just that – a small, easily concealed weapon that will not be found in a quick pat-down, but will in a semi-thorough search.
GEAR
You get:
- 1 custom weapon
- 1 ancient firearm
- 1 hidden weapon
- Oddments worth 1-barter
- Fashion suitable to your look, including at your option a piece worth 1-armor (you detail)
Custom firearms
Base (choose 1):
• handgun (2-harm close reload loud)
• shotgun (3-harm close reload messy)
• rifle (2-harm far reload loud)
Options (choose 2):
• ornate (+valuable)
• antique (+valuable)
• semiautomatic (-reload)
• 3-round burst (close/far)
• silenced (-loud)
• ap ammo (+ap)
• scoped (+far, or +1harm at far)
Custom hand weapons
Base (choose 1):
• staff (1-harm hand area)
• haft (1-harm hand)
• handle (1-harm hand)
Options (choose 2):
• ornate (+valuable)
• antique (+valuable)
• head (+1harm)
• spikes (+1harm)
• blade (+1harm)
• long blade* (+2harm)
• blades* (+2harm)
*counts as 2 options
Ancient firearms
Base (choose 1):
- handgun (2-harm close reload loud)
- shotgun (3-harm close reload messy)
- rifle (2-harm far reload loud)
Options (choose 1):
- Mysterious(+valuable)
- Hi-tech(+valuable)
- Semiautomatic (-reload)
Penalty (choose 1):
- Unreliable: at the beginning of each session, roll+sharp. On a 10+, you’re lucky, no penalty this time. On a 7-9, hold +1, on a miss, hold +2. The MC can spend one of these hold at any time to have the weapon malfunction instead of fire, requiring a reload.
- Hard to find ammo: at the beginning of each session, roll+sharp. On a 10+, you’ve got plenty of ammo for now. On a 7-9, you have enough ammo for one firefight/battle. On a miss, you’ve got jack for ammo this time around.
Hidden Weapon (choose 1):
- snubnose revolver (1-harm close reload)
- scalpel (3-harm intimate hi-tech)
- hidden dagger (2-harm hand)
COOT IMPROVEMENT
Whenever you roll a highlighted stat, and whenever you reset your Hx with someone, mark an experience circle. When you mark the 5th, improve and erase.
Each time you improve, choose one of the following. Check it off; you can’t choose it again.
__ get +1cool (max cool+2)
__ get +1hard (max hard+2)
__ get +1sharp (max sharp+2)
__ get a new coot move
__ get a new coot move
__ get the operator move “Eye on the door”