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Messages - Rubberduck

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76
Dungeon World / Re: Treasure and Load
« on: September 12, 2012, 05:32:10 PM »
I'm down with that. But if you only look at the fiction, then what is the point in having Load?

77
Dungeon World / Treasure and Load
« on: September 12, 2012, 03:49:26 PM »
So, Load is determined by a character's full strength score.
http://apocalypse-world.com/forums/index.php?topic=3763.0

This makes me wonder; what is the rule of thumb for the weight of treasure?

With the full score, our paladin has a max load of 21. It seems to me like there need to be an awful lot of treasure in play, before the encumbrance rules will see the light of day. Or am I underestimating the weight of treasure? Or am I underestimating the weight of ordinary adventuring gear?

78
Apocalypse World / Re: New Playbook: The Abacus
« on: March 09, 2012, 06:44:10 PM »
Ya, I need to see an updated version before I'm really sure what has been changed by now.

Though I am a bit sad to see the first part of Like A Ghost disappear. I liked the picture that "always ignore gang size bonuses" painted in my head. Though it does need a change:

When you are fighting a gang and they are not sure where you are, you take damage as if though you were the gang's size.


So as long as the Abacus is slipping around in the darkness, utilizing confusion, or such classical moves he is only taking on one ganger at a time.

Note that the gang still takes damage as if though the gang was its full size. So if the Abacus is fighting a large gang, he may take down a ganger or two, but he isn't really doing damage to the gang as a whole. If he is fighting a small gang, he can pick it apart bit by bit, but he does so slower than a Gunlugger who simply charges right on in.

Might also make sense to separate the move from Like A Ghost. Though I can't really figure out a really good alternate name for it.

79
Apocalypse World / Re: When you sell your soul at the Crossroads...
« on: February 06, 2012, 05:01:08 PM »
Only if the stat has been highlighted. So GM and highlighting player might conspire not to highlight that particular stat.

80
Apocalypse World / Re: When you sell your soul at the Crossroads...
« on: February 06, 2012, 08:07:33 AM »
I really like this one. Might steal it. Though I would make the change:

"When you sell your soul at the Crossroads, you receive an instrument. Choose any move you can make, special or basic, other than Act Under Fire. When using your instrument, you no longer roll dice when you do the move; instead, you automatically hit a 10+."

That lets players choose whether they actually does use their hell-given power. All you need to do is keep throwing situations at them where they really need that 10+. And now we can get extra drama if somebody steals the instrument, and the player wants it back.

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