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Messages - kaiserjez

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46
Apocalypse World / The Touchstone
« on: April 07, 2011, 05:59:54 AM »
So, I've heard this buzz about a new official playbook called The Touchstone. Who he?

47
Apocalypse World / Re: Playbook Idea - The Gent
« on: March 22, 2011, 11:36:51 AM »
I'll explain the thinking behind the castle move when I'm on the internet proper as opposed to the PS3 I'm using at the minute!

I think the move is quite powerful but it's also got a very narrow focus which kinda levels it out to me. I only wanted to include one use (stat) instead of (stat) move in the playbook as well.

I'll probably move it from a "you get this one" move to one of the ones in the choose from this list though.

48
Apocalypse World / Re: Playbook Idea - The Gent
« on: March 22, 2011, 04:10:46 AM »
Old Boy Network: When you use your contacts, letters of introduction and references to gain barter roll +cool.
On a 10+, you get goods worth 1 barter and your influential friends are good for the cost.
On a 7-9, you get goods worth 1 barter but very much with strings attached from your friends
On a miss the GM gets to make as hard a move as he likes, you don't get the goods and somebody is very much annoyed at you using their good name to score.

Manners cost Nothing: When you read a person add this to the list - "What do they wish I wouldn't do or say." If you do it anyway and the person is a player character, they mark +1 hx with you.

49
Apocalypse World / Re: Playbook Idea - The Gent
« on: March 21, 2011, 04:34:11 PM »
Yeah, Tact is a cool idea, I'll explain the thinking behind the castle move when I'm on the internet proper as opposed to the PS3 I'm using at the minute!

50
Apocalypse World / Re: Playbook Idea - The Gent
« on: March 21, 2011, 12:41:09 PM »
Still a work in progress for sure!
I know I want a move called Old Boy Network, just not sure what to make it do yet!
So, yeah, suggestions for moves etc. are greatly appreciated.

51
Apocalypse World / Playbook Idea - The Gent
« on: March 21, 2011, 11:45:06 AM »
So, I run Apocalypse World at as many UK cons as I can get to, and I also post on UK Roleplayers quite a lot, so I thought I would try and come up with a playbook that's only available to download from that site.
The idea behind this is basically that stereotypical English toff, usually an Officer in the military like what you would get in A Bridge Too Far, or an aristocrat like from in The Kings Speech.

Here's what I've got so far....

The Gent

When the cities fell and the maelstrom began and everything was just going to shit all around, there was one thing that looked like it was lost forever.

But this guy, he’s still got it. That certain thing that makes you believe in the nobleness of the soul. That some people are just born better than others.

This guy, you know what he is? He’s a Gent.

Creating a Gent
Choose your name, look, stats, moves, gear and Hx.

Names
Harry, Will, Windsor, Phil, Greek, George, Henry

Di, Liz, Vic, Kate

Look
Man, Woman, Transgender
Lux wear, high formal wear, Military wear
Arrogant face, cunning face, haughty face, caring face.
Cold eyes, empty eyes, warm eyes, loving eyes.
Angular body, soft body, weak body, bony body.

Stats
Choose one set:
Cool+2, Hard+1, Hot+1, Sharp-1, Weird=0
Cool+2, Hard-1, Hot-1, Sharp=0, Weird+2
Cool+2, Hard=0, Hot-1, Sharp+1, Weird+1
Cool+2, Hard=0, Hot+1, Sharp+1, Weird-1

Basic moves
You get all the basic moves.

Gent Moves
You get this one:
•A Gentleman’s Home is His Castle: When you are safe and secure in your own abode you may roll Cool instead of the listed stat for any of the basic moves.

Then pick two of these:
•Stiff Upper Lip: +1 cool (cool +3).

•The Old Boy Network:

•Blue Blood: You can roll +Cool instead of +Hot when you manipulate someone.

Gear
You get clothes appropriate to your look (worth armour-1 if you want), and one Gentleman’s weapon.
Gentleman’s weapons (choose 1):

Hx
Everyone introduces their characters by name, look and outlook. Take your turn. List the other characters’ names.

Go around again for Hx. On your turn, choose 1, 2 or all 3:
•   Pick who you think is beneath your contempt, tell them Hx -2.
•   Pick someone who hasn’t let them self degrade into savagery. Tell them Hx+2.
•   Pick someone who you find amusing in a pitiful kind of way , tell them Hx+1.
Everyone else, you stay distant from. Tell them Hx -1.

On the others’ turns,.

At the end, find the character with the highest Hx on your sheet. Ask that player which of your stats is most interesting, and highlight it. The MC will have you highlight a second stat too.

Special Move
When you have sex with another character,.

Improvement

Whenever you roll a highlighted stat, and whenever you reset your Hx with someone, mark an experience circle. When you mark the 5th, improve and erase.

Each time you improve, choose one of the following. Check it off; you can’t choose it again.
__ get +1hard (max hard+2)
__ get +1hot (max hot+2)
__ get +1sharp (max sharp+2)
__ get +1weird (max weird+2)
__ get a new Gent move
__ get a new Gent move
__ get 2 gigs (detail) and moonlighting
__ get a gang and leadership
__ get a move from another playbook
__ get a move from another playbook

Barter
If you’re charging someone wealthy for your services, 1-barter is the going rate for:

1-barter will cover a month’s living expenses, if your tastes aren’t too grand.

As a one-time expenditure, and very subject to availability, 1-barter might count for: a night in high luxury; any weapon, gear or fashion not valuable or hi-tech; repair of a piece of hi-tech gear by a savvyhead; a year’s tribute to a warlord; bribes, fees and gifts sufficient to get you into almost anyone’s presence.

52
Apocalypse World / Re: The Hoarder
« on: February 25, 2011, 04:56:42 AM »
I was gonna donate anyway but when I saw there was a new playbook it was a given!
And it's a pretty good playbook too. Winner!

53
Apocalypse World / Re: A city called NO
« on: February 15, 2011, 10:05:28 AM »
Nano-bots are well cool! I ran a game at Conception here in the UK last month where the psychic maelstrom was basically nano-bots, the game revolved around the PC's trying to get control of devices that could control the bots. In the end game 3 of the PC's ended up getting swarmed and eaten to various degrees, with the Hocus deciding to open is brain to the maelstrom whilst this was going on. He didn't do very well on his roll and got eaten.

54
Apocalypse World / Re: Custom Moves Compendium
« on: February 12, 2011, 04:07:47 PM »
We came up with this in a con game I ran for the Hocus' drowning cult.

When you try to see if a sinner is worthy of Ascencion (by drowning!) roll +weird.
On a 10+, The person is found worthy and ascends to Heaven (they die)
On a 7-9, The sinner is not worthy but wishes to prove themselves (they join the cult)
On a miss, The sinner is not worthy. (And probably isn't too happy that you just tried to drown him)

55
Apocalypse World / Re: Advice For running Apocalypse World at Cons
« on: February 07, 2011, 12:10:38 PM »
Yo,
I've ran Apocalypse World at 3 cons now, 2 of which were multi-day events. The best successes have been from running a double slot game with the first slot = character and world generation with the first session work sheet. Then generating fronts before playing the second session.
Suppose this is dependant on what type of con you're going to and if you're likely to get players who are willing to commit to 2 slots on one game.
I've also played in 2 slot games and found them much more satisfying than regular con games .
Oh, the standard slot time here in the UK seems to be 4 hours.

56
Apocalypse World / Re: change your character to a new type
« on: January 20, 2011, 03:16:54 AM »
Although it's a bit meta-gamey I would be concerned about the ex-driver sucking as a character compared to the others if she lost a no-shit driver, due to the stat block being pretty crappy for a driver out of their vehicle. Plus it makes no sense to me that they suddenly become worse at driving!

57
Apocalypse World / Re: Confessions of a Bad MC
« on: January 19, 2011, 06:37:40 AM »
Last game I ran I totally failed to make the Gunluggers life interesting. There was some cool stuff the players came up with during the first session, involving rival factions and a gladiator style contest. When I got to asking the Gunlugger what he was doing he said he was sitting in his room. Nothing else. I was kinda lost what to do with him so just left him there......


58
Apocalypse World / Re: Skinner and Hardholder having sex
« on: January 15, 2011, 03:13:17 PM »
Yo,

It's not stated in the Skinner move where the barter has to come from so yeah, the Hardholder can just give away the "free" one if he wants.

That's the way I would rule it anyway.

59
Sagas of the Icelanders / Re: Sagas of the Icelanders
« on: January 14, 2011, 03:07:16 PM »
Awesome news!

60
Apocalypse World / Re: The faceless at cons
« on: January 13, 2011, 10:39:22 AM »
I took the faceless to Indiecon last year, so did Rich Stokes. It was used in the game that Rich ran and received some attention in my game. I shared a copy with the players in my game because they were awesome and bought some cool narration to the table. Am I right in thinking that this sharing is to be encouraged in the AW community?

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