16
Apocalypse World / Re: Scarcity of atruism and reason
« on: September 27, 2011, 08:16:07 PM »
That actually is helpful narretei, because part of what I'm struggling with is how to keep things interesting when my natural inclination is to play most NPCs in a fairly reasonable fashion. I think it may stem from the fact that the PCs are so powerful that nasty and stupid NPCs get killed pretty fast, and making the world seem real to me means that others see that and learn to behave around them. But that can run up against keeping things interesting, if NPCs never push hard against the PCs then things can get boring. One thing I'm thinking is that failed rolls can be a prompt for me for an NPC to cross a line, but thoughts on how basically "good" people can cause problems is useful as well. I guess the last thing would be to work more on PC-NPC-PC triangles, because not everyone interacts with everyone the same way, and an NPC who seems helpful to one PC but problematic to another is a more interesting situation than one who everyone agrees is a nuisance.