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Messages - gregpogor

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61
Apocalypse World / Re: To drive or not to drive.
« on: December 14, 2011, 08:45:59 AM »
Some of my PC have a car and no one has No shit driver. So nobody has any mechanical bonus when using them. But having a car means you're mobile, you have armor surrounding you, you can take people with you, bring back phat loot, etc.

Now, they sure use them to make moves. "I push him off the road !" is some kind of go aggro ("clear my way or I'll crash your car" with harm depending on the vehicle speed), "I want to get there first !" can be a seize by force (harm exchanged being caused by slamming against each other), etc. I found out you don't need No shit driver for driving to be fun.

But No shit driver is the shit. Getting from +1 to +2 to your rolls when behind the wheel ? Even with shitty stats that's rad. And the driver can easily get two stats at +2 after an advance, so they'll be even with another character taking No shit... with their own advance. I don't feel like the others having car deevaluates the driver.

62
Apocalypse World / Re: Where can I find the 1st session aids?
« on: December 13, 2011, 07:41:24 AM »
Did you download the trifold character booklets here? If so, the MC sheets are in the back of the PDF.

63
other lumpley games / Re: "Powered by the Apocalypse"
« on: December 12, 2011, 10:10:51 AM »
Neat !

64
Apocalypse World / Re: Disciplined Engagement and Bluffing
« on: December 11, 2011, 08:59:41 AM »
Don't know why exactly, but doing 0-harm to somebody feels like paying 0-barter to someone.

65
other lumpley games / "Powered by the Apocalypse"
« on: December 11, 2011, 08:13:21 AM »
Just noticed this on the first page of Murderous Ghosts.

Nifty. It's a nice shortcut for "this game wouldn't have been possible without AW and uses some core idea behind the game."

What are the conditions to use this logo for my own AW hack if I commercialize it ? "Using some of the rules ?" "wanting to do so ?" "Being named Vincent Baker ?"

66
Apocalypse World / Re: +implanted : what did you do with it ?
« on: December 11, 2011, 07:53:37 AM »
So, no one, huh ? My little heart aches. Implanted is the shit, the best tag ever, and you all don't deserve it.

One of these days, me and Implanted we're gonna steal the family car and run to Canada together, and you'll be sorry.

67
Apocalypse World / Re: Disciplined Engagement and Bluffing
« on: December 11, 2011, 07:51:48 AM »
(Two things Greg thinks don't get enough love in the AW rulebook : the s-harm rules, and the implanted tag)

68
Apocalypse World / Re: Disciplined Engagement and Bluffing
« on: December 11, 2011, 07:50:53 AM »
In this case, no problem for me with 0 harms (ahem... Let's say 1 harm in this case^^).

S-harm is a good alternative for a knee to the balls, methink. If you don't go too hard, no lasting harm done but the guy is nonetheless disabled. But 1-harm is good too.

IIRC, in the rulebook the 0-harm thing happens only when armor comes into play. Like you take 2-harm, you have 2-armour and the MC decides nonetheless to have you roll the harm move (the bastard). I don't think anything worth our gaming time does 0-harm per se.

For case like these, S-harm is the shit.

69
Apocalypse World / Re: Disciplined Engagement and Bluffing
« on: December 10, 2011, 06:36:40 PM »
I wouldn't go as low as 0-harm. 0-harm means what, shoving someone lightly ? I'd go 1-harm minimum or S-harm.

70
Apocalypse World / Re: Games to play after AW
« on: December 09, 2011, 03:18:56 AM »
There is nothing after Apocalypse World. Only Apocalypse World hacks.

...just kidding. Try John Harper's Ghost/Echo. If you just played AW, you'll get it in a pinch.

71
I also love The Jedi! The moves are really great.

(What does "move something you couldn't move with your two arms" mean? That you can move something really heavy, or is this a required choice to move something at all when it's far away?)

Something that is really, really heavy. I'm still working on the wording of that one. And my english isn't as good as I'd like.

72
Heavily stolen from the Touchstone playbook but thanks ! A revised version should be due soon.

73
blood & guts / Re: Co-MCing?
« on: November 30, 2011, 11:42:59 AM »
Thanks !

74
blood & guts / Re: Co-MCing?
« on: November 30, 2011, 05:06:10 AM »
You have my vote.

And my axe.

75
I was bored so I put this playbook together.

It's a jedi playbook designed for the Empire era (IV-VI). It has a dying move, because sex moves didn't feel appropriate.

http://www.scribd.com/doc/73337366/the-jedi

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