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Messages - tonydowler

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16
Dungeon World / Re: Sage's AW-style principles for non-Apocalypse D&D
« on: December 01, 2010, 10:36:47 AM »
Yes! Sage is doing the awesome stuff! I'd have posted about it here myself, except that real life has been keeping me tied to a chair in a damp basement and feeding me bread and water.

17
Apocalypse World / Re: When the Hocus doesn't believe
« on: September 22, 2010, 06:34:13 PM »
We've had some pretty cool moments in our game with speaking truth, like when the rock messiah hocus announced that she was a miserable hollow shell of a person who desperately needs the adulation of the crowd to make her feel alive. The crowd loved it!

18
Dungeon World / Re: [Dungeon World] Anchorite on the DM Sketchpad!
« on: September 13, 2010, 12:31:31 PM »
Hey! I think this class is pretty awesome. I like how you risk violating your oath when you carouse. That's very fun. I haven't had time to read all the Chi spells yet, but they look very cool.

19
Apocalypse World / Re: I Barfed Forth this Apocalyptic Booklet (pics)
« on: September 08, 2010, 09:40:44 PM »
I've got one! OK, direct all your gamer-geek-envy my way. :)  I'm going to bring them for my players next week. Awesome work, Johnstone.

20
Apocalypse World / Re: We Shall Be Changed!
« on: September 02, 2010, 01:39:45 PM »
I'm going to check out that song. What is it with Apocalypse World and Music! Last night I was listening to my iPod on Shuffle and Leonard Cohen's "The Future" came up. That's offically the theme song of our AW game. "I have seen the future, brother, it is murder."

21
Apocalypse World / Re: In which we vomit forth apocalyptica
« on: August 27, 2010, 01:44:47 PM »
Holy sweetness Mcdaldno!

Any everyone should read Brendan's 101 word poems. They are an apocalypse world unto themselves:

http://www.xorph.com/anacrusis/

22
Apocalypse World / Re: Organizing NPCs
« on: August 27, 2010, 01:42:05 PM »
Similar to others, I keep a relationships map. The PCs are in the middle, with their crews and closest companions in a cirlce, then minor characters on the fringes. A few NPCs have notes on them, like Sly, who works in the meastro's bar, is also part of the angel's crew.

During play, if something is added or changed, I make a note of it on that sheet - often just one word. I don't try to keep the map perfect during play, I update it between sessions.

I also keep my front sheets and change them between sessions, but I try not to write anything on them during play, just to keep the notes in one place. It adds to between-session prep, but makes it a bit simpler to manage things during play.

Also, it is 100% legitemate to say "hey players, wait a minute while I find (or write down) something I need." Breaks are good.

23
Apocalypse World / Re: Apocalypse Love and Kisses
« on: August 27, 2010, 12:51:30 PM »
Oh yeah, MC letters are FUN FUN FUN! I love the way they have the potential to weave everything together, like piling random on top of random in the most productive way. Here are mine from our last session:

Dear Ruth,
I’ve been watching and I think you’re doing a great job keeping everybody in Silver’s club healthy and patched up and stuff. Yay you!
It’s been a couple of weeks since the last gig–pretty quiet weeks in fact. But that’s about to change. See, some folks are coming down those stairs right this minute, and the person they’re carrying is pretty messed up!
Roll +Sharp
•   10+ choose 3 of the options below:
•   7-9 choose 1 of them:
o   The victim isn’t too fucked up; 9:00 instead of 12:00
o   It’s some faceless person as opposed to, say, Lulu
o   What happened to the victim isn’t following them down the stairs a minute later
o   Someone already did a quick patch-up job, so get free credit for 1 stock already spent!
Have a nice day,
Your MC

Hi Ascott!
What’s happening! That was some caper you pulled with Lita, Waver, and Nero the other day, wasn’t it! I bet you hardly remember what happened, ha, ha.
So let’s see, as I remember, the bunch of you went down to the Cooper Union to see the world’s most valuable guitar. Let’s see how that worked out for you!
Roll +Cool
•   10+ choose 3 options:
•   7-9 choose 2:
o   Axl hasn’t changed his booby traps, so no one gets hurt (otherwise 1 harm AP to someone, you pick who)
o   Axl hasn’t planted any hidden cameras (or else you know about them already), so he doesn’t see the whole thing
o   It doesn’t devolve into a kind of orgy, or maybe it does, but whatever happens is a real moment of beauty in the dark night of the world
o   You don’t all end up exposing your brains the bits of psychic maelstrom swirling about that guitar
Oh, and don’t forget to tell Nero what happened, and maybe Axl too.
Have a nice day,

Hey Sliver,
Looks like things are going pretty well for you and your establishment. But that never lasts, does it?
That last gig was a hard show to follow. It’s now a couple of weeks later. You’ve had a few smaller shows and a private meeting to cater. Let’s see how it all went.
Roll + HOT
•   10+ Business has been good! You gain 1 barter, or take 2 barter, but select one of the 7-9 options as well.
•   7-9 Business has been complicated. You gain 1 barter, and choose one:
o   Remember Gams, that guy who wants in on your gig? Well that barter you got is a gift from him, along with a note naming the date and time of your next gig, plus a pointed request for an invitation. Thing is, this guy creeps you out. He knows all about you, but you don’t know jack about him. He’s not good news for you.
o   You never could have set up your club without Rolfball. He’s the mole who gave you the maps of the underground and showed you where the train car is. You owe him. Now he wants a favor from you. He needs you to hide something really, really hot, just for a couple of days.
o   Been wants your club gone. Word on the street is he’s ready to make a hard move on you and it’s coming soon.
Break a leg,
Your MC

Hey Axl!
How are things going with you? You the man!
So it’s a couple of weeks later now, and maybe things have calmed down a bit, maybe you’ve had time to go back to your workshop, play a little guitar, and think about things.
You remember that guy? The one that came through the maelstrom? You keep seeing him in your dreams. Sometimes it’s like you’re following him around and sometimes it’s like he’s looking for you. Oh yeah, and he has a sweet vintage guitar kind of like yours!
Roll +Weird
•   10+ you’ve got this guys number! All the questions below:
•   7-9 the picture isn’t clear, choose 1:
o   You get a good, clear look at his face, so you could recognize him again
o   You see his place and know where he’s set himself up
o   You get a good idea what he’s up to
Good luck, man!
Your MC

Dear Nero,
Things are nice here. How are they with you?
So I was thinking about that thing you did the other night, you, Axl, Waver, and Lita. That was a crazy night: fighting the rag men, breaking into Cooper Union, then sneaking into Mercy on the slight to see the tank; the stuff legends are made of. 
So lets see how the whole thing went, shall we? Roll + Sharp
•   10+ Choose 3 from the list:
•   7-9 Choose just 1:
o   You get a really good look at the tank and the place where it’s stored; +1 forward
o   You get a really good look at the Cooper Union and Axl’s defenses; +1 forward
o   Some guy’s been trying to follow you, but you get the tip off, plus his name, and he doesn’t get a good look at you
o   You don’t leave Waver with any acknowledgement of expectations, so she doesn’t get any hold on you
Good luck!
Your MC

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Apocalypse World / Re: In which we vomit forth apocalyptica
« on: August 24, 2010, 04:18:32 PM »
The slender black strands woven between buildings by the spiders who inhabit the decrepit skycrapers

The faceless rag men who wander the concrete canyons, erasing the identities of those they capture

An antique guitar, conjuring faces, visions, and music from a strange place called "the past"

A rusting aircraft carrier where twisted parodies of naval discipline still rule moored to the remnant of the Brooklyn Bridge

25
Apocalypse World / Re: No Duplicates and Switching Playbooks
« on: August 23, 2010, 02:18:07 PM »
In Soviet apocalypse world, paperwork keep YOU!

26
Apocalypse World / Re: Make money, money
« on: August 20, 2010, 12:19:26 PM »
Yeah, I noticed that too! What I'm angling towards is a move like this:

At the beginning of each session, roll +HOT

10+ Business is good, take +1 barter
7-9 Business is complicated, gain +1 barter but choose 1:
- That guy who wants in? He's just gained some leverage that will help.
- That guy who you owe? He's sniffing around, looking for a payment.
- That guy who wants it gone? He's ready to act against you.

27
Apocalypse World / Re: Player Priorities in Apocalypse World
« on: August 18, 2010, 08:12:29 PM »
Yes to all that has been said! And also this: AW is a world of scarcity. Just staying alive is a player priority. The player that doesn't pick any priorities and pursue them quickly ends up hungry, cold, along, broke, and vulnerable.

28
Apocalypse World / Re: A Scientist talks Food Preservation
« on: August 16, 2010, 06:56:37 PM »
Man, the heat is parbroiling my brain so much, I'm not making any sense.

29
Apocalypse World / Re: A Scientist talks Food Preservation
« on: August 16, 2010, 06:50:35 PM »
Yes, keeping the good is very important. Also, my game is set in the ruins of New York's fashion district, where psy-chic is everything.

30
Dungeon World / Re: Where's this Hack Going?
« on: August 16, 2010, 02:54:23 PM »
Tavis: yes, a thousand times yes!

Sage: I'm currently working on the assumption that Dungeon World is a Sage LaTorra game, but I'm planning to steal it back eventually. :)

And, curiously enough, I made up a huge T&T megadungeon a few months before I first heard of Apocalypse World (but when folks on SG were talking about post-apocalyptic games a lot). I called it the Apocalypse Megadungeon:

http://www.flickr.com/photos/37996594214@N01/3263252117/

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