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roleplaying theory, hardcore / Re: Evading the Color-Mechanic Disconnect
« on: February 19, 2011, 03:53:55 AM »
A move is a specific thing that happens or it doesnt. "provide covering fire": either the enemy is pinned or it isnt.
"rifle skill" doesnt achieve anything of itself. You might roll it to hit. You might have the gm roll the enemies cool vs your rifle to see if they are pinned. thats task res.
moves are fine grained conflict res.
"rifle skill" doesnt achieve anything of itself. You might roll it to hit. You might have the gm roll the enemies cool vs your rifle to see if they are pinned. thats task res.
moves are fine grained conflict res.