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« on: September 26, 2012, 06:38:45 AM »
Yeah, recently the thief in my game decided to clamber across a thin goblin rope, 30 or 40 metres up, spanning the width of the large cavern; then he swung on to the Bloodstone Idol's crusty clay shoulders, looped a long length of rope around it's 8 metre clay neck and used his own body weight and pendulum force to slice the Bloodstone Idol's gigantic head clean off its shoulders.
I was a little incredulous at first but kept reminding myself how cool it would be if he pulled it off. So I didn't set a difficulty level or anything, I just asked lots of questions about how he was doing it and asked for few rolls, which in the end was more than enough. The last roll was a 7-9, and I offered the ugly choice of something in his pack shattering (and o man did he have some choice loot) or d6 damage from the fall. I knew he had 5 HP so I thought he might take the damage, and he did and rolled a 6.
He didn't go through the black gates but did come back a changed man. I thought it was pretty epic result in the end. A crazy idea, worked and paid for in full.
The constant risk in DW is that no matter what action you take, things could go very badly, very quickly. The difficulty is baked into the fiction, into the consequences of PC actions, both expected and unexpected. It's less a question of "Can I do this?" and more "What's it going to cost me to do this?".