I'm not working on a whole hack yet myself, figure I need to see the whole game first, but seeing BSG mentioned elsewhere got me thinking of what a few setting-specific moves might look like.
Command DecisionWhen you make a hard command decision, weighing risk versus reward, and you or your subordinates act on it, roll+sharp (or whatever stat is appropriate in the hack). 10+ gets you all three of the following, 7-9 you choose two, 6- you choose one and the MC makes a hard move.
- Objective achieved
- You suffer no significant losses
- There is no significant collateral damage
DogfightingWhen you and your wing are in a dogfight against gut-wrenching odds, roll+hard. Choose options. 10+ gets you three, 7-9 gets you two, 6- gets you just one. Choose well.
- Objective achieved
- You return to base
- All birds stay in condition to fly again
- All pilots are unharmed
Okay, that's just two for now, to get me started. Thoughts?