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Messages - Simon JB

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the preapocalypse / Re: Typos
« on: June 22, 2010, 04:00:24 PM »
Like I said above. ;)

the preapocalypse / Re: Typos
« on: June 22, 2010, 09:10:07 AM »
Pg 15, Harm, 2nd para: "It the player" -> "If the player".

the preapocalypse / Re: welcome to the preapocalypse
« on: June 22, 2010, 09:05:57 AM »
Got it now! I found the autogenerated account and now I'm happily reading it. :)

the preapocalypse / Re: welcome to the preapocalypse
« on: June 22, 2010, 08:39:29 AM »
Sent. My address is also in my profile here. (Damn me for not updating my paypal profile before buying.)

the preapocalypse / Re: welcome to the preapocalypse
« on: June 22, 2010, 08:29:12 AM »
Great stuff! Supposing everything is correct, do I need to do anything other than sit and stare at my inbox waiting for it to go 'pling'? Like look for a link on the bookshelf page or something?

the preapocalypse / Re: welcome to the preapocalypse
« on: June 22, 2010, 07:45:27 AM »
I might have updated my paypal email address after I made the purchase but before I registered at the bookshelf (which is where I will get the pdf, right?), so the addresses might not look the same.
Will you let me know if you haven't got an order from me that is all in order (so to speak ;) )?

Eschaton / Re: Stat renaming
« on: June 22, 2010, 06:03:32 AM »

blood & guts / Re: the basis for all the moves
« on: June 18, 2010, 01:00:50 PM »
Neat and clear, thank you maestro! How does that relate to 'downtime moves' like wealth or moonlighting with say honest work and deliveries? Does it not apply because it is about downtime stuff, or do you use 'conflict' in a wider sense there, to include the implied conflict underlying all survival in AW, where all resources are scarce, including honest work?

brainstorming & development / Re: Thoughts on BSG moves
« on: June 18, 2010, 07:20:35 AM »
Nah, I think what happens between people is the hot stuff in play and dogfights aren't really between people. Dialogue when flying, sure, but the dogfight itself should do well as a move that gives consequences and might achieve specific stuff at best. At least when the odds are gut-wrenching. When they're not it's probably just descriptive play. Nitty-gritty dogfights = not fun.

So there needs to be some sort of leadership move based on sharp for the civilian politicos...

Oh, and CAP runs should definitely be a gig that removes want:harassment attacks or want:insecure or something from the fleet/ship/hardhold. And ship security policing might do something similar.

brainstorming & development / Re: Of Dark Pacts and Death Spirals.
« on: June 17, 2010, 09:51:28 AM »
Well, to start with I could see a few different corruption paths being centered around: 1) Studying forbidden lore. 2) Employing psychic powers. 3) Dealing with demons. 4) Using (excessive) violence (possibly excluding self defense).

These may have a low threshold, but the idea is that when you get into these things, no matter the reason, you've already started down a dangerous path. The moves opening up would of course be most useful against threats in that realm. Embracing your bloodlust makes you more dangerous in battle, delving into forbidden lore makes you more prepared to deal with hostile sorcerers, and so on.

At least in a Dark Heresy-themed setting.

brainstorming & development / Re: Thoughts on BSG moves
« on: June 17, 2010, 09:28:57 AM »
My feeling is also that the Galactica would be more of a home front than a hardhold. Presidency over the fleet would probably be what gives access to wealth style moves.

The kind of command decisions I was thinking about might still be a move for when in play, so to speak, for Gordian Knot situations where you decide to blow up a civilian ship possibly carrying an armed nuke, or venting a part of the ship to get rid of fires, risking the lives of your crewmembers. That's why I put the objective achieved option in.

Phrased well I don't think this would be of a scope much greater than for example the go aggro or seize by force moves.

What about the dogfighting move, any specific thoughts on that?

Oh, and would you say Roslin is a Cool or a Sharp style leader?

brainstorming & development / Re: Thoughts on BSG moves
« on: June 16, 2010, 06:53:36 PM »
Sounds nice. As I might have said, I'm just feeling my way here, trying to get a feel for the parts of the game and what to do with them. Missed the chance of looking at the playtest rules in their entirety. :)

brainstorming & development / Re: Thoughts on BSG moves
« on: June 16, 2010, 05:23:33 PM »
Good points there.

I was going to say that I think we should separate the 'leading your people through a tough spot' and the 'making hard decisions that will put important things, like civilians and every fighter we got, in danger', but I see that the subordinates and public opinion options play to that nicely.

John, how do you mean that using Command Decision like Wealth could be implemented?

brainstorming & development / Thoughts on BSG moves
« on: June 16, 2010, 02:17:06 PM »
I'm not working on a whole hack yet myself, figure I need to see the whole game first, but seeing BSG mentioned elsewhere got me thinking of what a few setting-specific moves might look like.

Command Decision
When you make a hard command decision, weighing risk versus reward, and you or your subordinates act on it, roll+sharp (or whatever stat is appropriate in the hack). 10+ gets you all three of the following, 7-9 you choose two, 6- you choose one and the MC makes a hard move.
  • Objective achieved
  • You suffer no significant losses
  • There is no significant collateral damage

When you and your wing are in a dogfight against gut-wrenching odds, roll+hard. Choose options. 10+ gets you three, 7-9 gets you two, 6- gets you just one. Choose well.
  • Objective achieved
  • You return to base
  • All birds stay in condition to fly again
  • All pilots are unharmed

Okay, that's just two for now, to get me started. Thoughts?

Vanguard / Re: Scale
« on: June 14, 2010, 10:47:42 AM »
Cool. A matter of taste, I suppose. :)

looking forward to reading more, as I said earlier!

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