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Messages - Michael Pfaff

Pages: 1 ... 21 22 [23]
331
blood & guts / Re: Sex Moves
« on: June 30, 2010, 02:21:54 PM »
I wouldn't replace them with anything, personally. Sex moves are a huge part of the color of Apocalypse World.

Right.

Maybe I wasn't clear. This question is specifically for hacks of AW where sex isn't a huge part of the color.

Know what I mean?

When creating playbooks for the hack, taking out the Sex move feels like it leaves a big empty hole there. I want to fill it up with something else.

332
blood & guts / Sex Moves
« on: June 30, 2010, 01:22:31 PM »
What's the purpose of these? Other than to encourage people to have sex in-game, is there an underlying intention here? To get PCs to interact or something?

And, what about replacing them? Would a Key-like replacement work? "When you do X mark experience." As an alternate way to mark experience.

Thoughts?

333
brainstorming & development / Re: Dungeon World
« on: June 26, 2010, 10:53:54 AM »
Replace War Magics with:

When you gather destructive energies to wield as a weapon in battle, roll +weird. By default, they are (2-harm close loud reload magic). On a 10+, choose 3, on a 7-9, choose one:

* +1 harm
* +1 harm, +messy
* +far
* +area
* -loud
* -reload
* Roll +weird instead of +hard to go aggro or seize by force with said energies.

On a miss, you take 1-harm channeling the energies, choose none, and get +messy.

Wow. Nice. I'm probably gonna be stealing this to mold into my game.

334
blood & guts / Re: how the stats balance
« on: June 25, 2010, 02:52:04 PM »
Michael, have you looked at Tony Dowler's Apocalypse D&D hack yet? He uses the standard D&D stat array and basic moves for those stats. Since Dark Sun is essentially and AD&D game, maybe you two should cross-pollinate.

I have, and it's very cool. I'll likely steal some stuff from it. :)

The main difference between Tony's game and what I'm working on is that his hack is very old-school, dungeon-crawl oriented and I'm looking to make the DarkSun hack closer to the default Apocalypse World with different playbooks to suit the DarkSun canon. Or, AW with DarkSun paint.

335
blood & guts / Re: how the stats balance
« on: June 25, 2010, 02:19:02 PM »
Funny this got brought up today because as I was working on my "Dark Sun" hack, I was taking a look at stats and trying to figure this out.

I broke it down as follows, but I also was wondering a couple things:

A) What happens when you add more stats? Does this mess with the balance? For example, in my hack I have 6 stats (not including Hx) vs. 5 in AW. I decided to keep the same numbers and just have the sixth stat =0.

B) Why didn't you let the player choose stats as they desire instead of putting 4 "sets" of stats to pick from? Did you just not want people making ineffective characters? (i.e. putting -1 in Cool for Battlebabes or something)

Here's what I mean and what I'm considering for my hack:

The Stats
Choose one set:
+2, +2, -1, -1, =0, =0
+2, +1, +1, -1, =0, =0
+2, +1, =0, =0, =0, =0

Apply each bonus to one stat.

For example, a Warrior might choose:
Str+2, Dex=0, Con+2, Wis-1, Cha-1, Int=0
Str+2, Dex+1, Con+1, Wis=0, Cha=0, Int-1
Str+2, Dex=0, Con+1, Wis=0, Cha=0, Int=0

336
Apocalypse World / Re: Extended Mediography
« on: June 22, 2010, 09:49:30 AM »
I just downloaded this for free on Stanza. I'm going to start reading it today.

Thanks.

337
brainstorming & development / Dark Sun
« on: June 22, 2010, 09:43:21 AM »
Is anyone doing a hack based on the Dark Sun D&D campaign setting?

I'm considering giving a shot at this, but don't wanna duplicate work if someone else is designing it.

~Mike

338
the nerve core / Re: Upper Case
« on: June 11, 2010, 10:25:10 AM »
Ha. Aight. If you say so.

Doesn't the name of a forum become a proper noun though? Just sayin'. (Orneriness, indeed. Ha!)

~Mike

339
the nerve core / Upper Case
« on: June 11, 2010, 09:57:54 AM »
Is there a reason why some forum names are lower case and others uppercase?

The inconsistency is making my brain juices boil. :)

~Mike

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