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Messages - wightbred

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16
Poison'd has linked stats that competed and this looks like a really interesting way to implement in *W. interested to see where you take this.

17
Dungeon World / Re: Some new races
« on: March 01, 2013, 08:00:33 PM »
I love me some race variants, and these are nice.

Not sure I understand the Mutant one. Did you mean "choose from any class playbook except Paladin"?

18
Dungeon World / Re: Dungeon World/FATE Crossover
« on: March 01, 2013, 07:57:08 PM »
Interesting idea. At first I thought you were going to replace the Stats with Aspects, but this looks like a addition to the core game.

I'm getting Fate Core, but have never played it. Is the only way to use Fate to defy the GM/MC?

Interested in how this interacts with moves and whether it would draw you out of the fiction.

20
Drop Adam and Sage a line and see what they think.

I had a similar problem with another indie RPG Kickstarter and got great support. I'm certain it will be the same with Adam and Sage.

21
Got mine now.

22
I don't have mine yet and I'm in a capital. I'd say give it a few more days.

23
Dungeon World / Re: Any way to get Number Appearing
« on: February 23, 2013, 04:05:29 AM »
OK, so finally had a free minute and I did a version of Number Appearing with only text by taking out the art (except the banner and maps). You can get it here:

https://docs.google.com/file/d/0B9r2UKkXhZtJWF9oWWt3SmRIUXc/edit?usp=sharing

Since I made this CC-BY anyone else could have done this at any time so I don't feel bad for letting it out into the wild. Plus the missing art is damn good, so there is still a backer advantage.

Once Adam or Sage let me know they think its cool, we'll post the whole thing somewhere.

24
Dungeon World / Re: Bargains with Death?
« on: January 08, 2013, 08:00:48 PM »
Used The Lord Soth / Stradt / Deadlands deal a few times on evil PCs. Come back undead and make life incomplete...

25
Here's how I did it in Number Appearing if that helps:

Alternative race: Lycanthrope

The sorcerer-kings called it “lycanthropy” in their day—a creature that was both man and beast. It is said to be passed on by a bite, but dark curses and superstitions abound.
Bear, boar, wolf or spider? Lycanthropes come in a variety curses. But they all have banes that they struggle with.

Names:
Angmar, Fantak, Firelegs, Gunther, Hellrunner, Lily, Ravnar, Rex, Ripper, Samantha, Shabby,
Stormbite, Stripes, Tawar, Whistle, Windrunner.

Look:
Red eyes, hungry eyes, piercing eyes. Forest black body, ghostly grey body,
raging white body, fierce striped body. No tail, bushy tail, scrawny tail, whip tail.

Alternative bonds:
I will gift _________ with 'the change.'
I know a secret about __________.
___________ knows my banes.
___________ left me for dead.

Choose a normal form in which you usually appear: dwarf, elf, goblin, halfling, hobgoblin,
human, kobold, orc, etc.

Choose an animal form: bear, boar, fox, giant lizard, giant rat, giant snake, giant spider,

All Lycanthropes have these three moves:
o Animal form: You can change between your normal and animal forms whenever you like, unless you are affected by a bane. In animal form you and your possessions meld into a perfect copy of the animal and you have their innate abilities and weaknesses. You still use your normal stats but some moves may be harder to trigger—a wolf will find it hard to open a door for example.
If you are affected by a bane you must immediately change to your animal form and stay in it until the bane no longer affects you. A Druid Lycanthrope cannot use Shapeshifter when affected by a bane.

Choose three banes:
o The full moon
o No moon
o Less than half hit points o Inebriation
o Anger
o Fear
o Passion
o Close to fire
o Touch of silver
o Touch of cold iron o Touch of wolfsbane.

o The Moon Gift: When in animal form your bite does class damage. NPCs you kill with your bite might return as a Lycanthrope not in your control. When a character uses Last Breath and rolls a 7-9, you may offer them your 'gift' of transformation to a Lycanthrope as though you were death itself.

o Wild Scent: In animal form you can use the Ranger move Hunt and Track using your keen sense of smell. If your animal form is a giant lizard, snake or spider, you get this move instead of Wild Scent:
o Poison Bite: Choose a Touch poison. Once per day when you are in animal form you can inflict that poison on someone you successfully bite.

When you find out how you can be cured chose a method:
o Wolfsbane, picked and prepared under a strict recipe
o An exorcism, in a certain place using words from an ancient tomb
o Killing the creature that caused it
o Agonizingly cutting out the animal parts
o Ritualistic piercing with iron nails
o It can’t be cured, only endured as long as you can.

How did you become a lycanthrope?
o The child of a lycanthrope
o The curse of a witch
o Wounded by a lycanthrope
o Drinking from the footprint of an animal
o Sleeping with the full moon on your face
o The bite of a Worg or other animal.

Lycanthropes often have a few “tells” which stay with them in all their forms. Choose one or more:
o Animal footprints
o Animal shadow
o Cat eyes
o Fur inside your flesh
o Hairy arms
o Monobrow
o Prominent birthmark
o Prominent scar
o Scaled arms
o Slurred speech
o Stooped posture.

Compendium Class: Greater Lycanthrope

If you are a Lycanthrope and you successfully use The Moon Gift to transform a comrade, family member or innocent to a Lycanthrope, you may take this move when you level up.

o Lycanthropic Regeneration: When you are in animal form but not affected by any banes: heal 2 HP whenever you roll a 10+ on any move; and instead of making a Last Breath move after a short rest restore your HP to 1d6.

Once you’ve taken “Lycanthropic Regeneration,” the following moves count as class moves for you. In addition to your normal list of moves, you may choose from this list when you level up.

o Additional Form: You gain an additional animal form you can change. This form can include swarms of rats, snakes or spiders that can move through small holes but act as a single creature.

o The Embrace: When use the Moon Gift on an NPC, roll+CHA. On a 10+ they return as a faithful Lycanthrope and serve you. On 7-9 they return, but they only owe you three tasks. On a miss the GM can choose whether they will return or not, but if they do they will try to destroy you.

o Forceful Will: You gain more control over your changes. Remove one bane.

o Hybid: You can change into a hybrid form which combines the best of both normal and animal forms. In hybrid form you can use all animal moves (including Lycanthropic Regeneration) and also have hands and access to your possessions.

o Monkey's Tail: To take this move you must have a tail in your animal form. When in animal form your tail acts like an extra hand including to use a weapon or shield.

o Run with the Pack: If you are not a Ranger, gain an Animal Companion of the same type as your animal form as per the Ranger move.

26
Dungeon World / Re: Any way to get Number Appearing
« on: January 08, 2013, 07:21:54 PM »
Text is definitely Creative Commons and I'm keen for it to get out there. Art is not Creative Commons for obvious reasons.

I could do a text only version, but I was just planning to share it once "enough" time had passed since the kickstarter so backers didn't get annoyed. I have no idea how long "enough" time is though. Six months? Now?

(I've no specific place to host it, so unless Sage and Adam want to drop it on the DW site I would just put a link in a thread here.)

I have furnished a few copies to people who have contacted me in the meantime and are particularly keen. Drop me your email in a private message and I'll email it.

27
brainstorming & development / Re: Sláine
« on: August 19, 2012, 01:42:44 AM »
What happens on a miss with a Warp Spasm?

Someone should push on with this. Gavinwulf?

28
brainstorming & development / Re: In Nomine hack
« on: August 03, 2012, 08:26:20 AM »
Really interested in this. Love In N but haven't played in many years. An AW hack is a great idea as it really suits the choirs / bands into playbooks and could link pretty readily to the magic.

For moves just think about what the characters will often try to do when you play In N, and spice it up to make it interesting.

I agree with the three dice, but wonder if 2d6 rolls vs success and the other d6 somehow improves the affect more like the original wouldn't be more interesting. Think of it like rolling hit and damage in DW at the same time.

29
brainstorming & development / Re: Carnage Amongst the Worlds
« on: July 12, 2012, 02:56:47 AM »
Been doing some more work on this now I've finished Number Appearing. Toying with the title 'caedite eos' (slay them all), as this fits the idea to recreate a wide range of action media where the 'heroes' kill hordes of enemies but may well die themselves pretty well.

Right now my design principles are:
- No GM, because the type of game I want shouldn't need one. Plus I want to play.
- Flows like an action movie. So I have gone with Remember Tomorrow or Burning Empires style scenes.
- But you can die like an action video game. Tactical combat matters and death is very present. But also an option to turn this down to play things like Clone Wars.
- Emergent characters and character tension. So start quickly and flesh out the character as they survive. This means it has to handle both tensions between characters and with threats.
- As simple as possible.

UPDATED RESOLUTION MECHANIC

Principle is to reduce the complexity of rolls so you get back to the action faster but also that rolls spiral up the tension. So limiting addition required and cutting a separate damage roll or assessment. It looks like this at present:

Roll d12 and compare it to the relevant Stat:
- A roll of 1 to current HP total is a pushed success (two choices, so up to x2 damage, and +1 HP)
- A roll more than current HP and up to the Stat is a full success (one choice, so x1 damage)
- A roll of more than Stat is a miss (+1 HP, so your chance of pushed goes up)
- A roll of 12 is always a critical miss (roll to see if very bad things happen)
- If the action causes damage the roll also equals the damage dealt (and amount looted).
- Take +1 forward an +1 ongoing increase the Stat rather than the roll.

SCENES

I'm pretty happy with how these are coming along. Scenes will flow like in Remember Tomorrow, but you can't follow a scene with one of the same type.

1. Challenge (roll vs varies)
In this scene the player challenges another player's character with a situation that requires a roll. If they try and miss the challenge the Controller gets 2 XP.
- ... physical challenges: kicking doors, opening chests, swimming rivers, duels
- ...chase, climbing, picking pockets or locks
- ...social or intellectual

2. Conflict
This is where it will focus down into 3:16 type combat.

3. Escalation
Cut-away to Threat and announce future badness, like kidnapping someone or otherwise escalating the situation. Increase resources and experience value of the Threat. If an NPC significant to a PC is kidnapped or killed, they write down a Flashback Hook.

4. Preparation (roll vs varies)
A montage when you prepare, grab your gear or train roll vs any one Stat. Let's the characters heal, gain moves or otherwise prepare for tough fights.

5. Refresh
The Controller can choose two or more characters to have time together to" talk through an issue, bind each others wounds and make revelations. Have the characters talk, and when discussion is at a critical point of your choosing resolve. To resolve each player simultaneously points at a player (index cards with names for web game). For every player that points at you, you refresh -2 HP. if you point at yourself you refresh -1 HP. If no-one points at you, you get a Flashback Hook to this event.

This is not a scene itself, but an improvement on something I've posted before fits into scenes:

6. Flashback
If you don't like the result of die just rolled and you have a relevant unused Flashback Hook you can immediately interrupt the action with a Flashback scene. Once you have played out the Flashback scene you re-roll the die. During the Flashback go back to event and recreate it. If the event was resolved previously because it was played out in the game, just relive it quickly and use it to fuel a re-roll. If the event was not resolved because it was not played out in the game work it through it with other players taking on the role for their characters or NPCs as necessary. For these unresolved events, the re-roll is used at it pivotal point to resolve the result of the Flashback (benefits not accruing, just success or failure for the character) and the current scene. You can't follow a Flashback with another Flashback to get a third roll of the dice.

More soon.

But in the meantime if you like the concept but think my rules suck, check out Tactical Ops (http://psychosys-rpg.blogspot.com.au/) I ran across today. It has a somewhat similar concept in GM-less tactical rules for special operations games but different rules approach.

30
Dungeon World / Re: Number Appearing playtest and suggestions
« on: July 06, 2012, 09:10:43 AM »
I use regular healing for simplicity. But reverse it up if you like.

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