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Apocalypse World / Re: A couple questions about the Operator
« on: August 06, 2011, 11:10:28 AM »
And it's sometimes complicated.
Captain Mal Reynolds is an operator with the obligation gig of protecting The Doc and his sister from the Alliance. Why does he do this?
He says it's about sticking it to the Alliance. And maybe that's it. Or maybe he's the kind of guy who wouldn't turn his back on people like that and that's why.
You do it because it's an obligation.
I don't get this. There is the incentive of NOT letting the MC make little moves that lead to you get fuckery-ed.
Basically, if you work and succeed, it's all good. If you work it and fail, that sucks. It's a countdown clock all the way at midnight.
If you don't work it at all, it's a countdown clock that starts at maybe nine. The Alliance shows up and they're in town and looking for River, but they're not sure where you are.
Captain Mal Reynolds is an operator with the obligation gig of protecting The Doc and his sister from the Alliance. Why does he do this?
He says it's about sticking it to the Alliance. And maybe that's it. Or maybe he's the kind of guy who wouldn't turn his back on people like that and that's why.
You do it because it's an obligation.
The playbook itself says that unworked obligation gigs are opportunities for the MC. So the player would have no incentive until after the MC responded with fuckery.
I don't get this. There is the incentive of NOT letting the MC make little moves that lead to you get fuckery-ed.
Basically, if you work and succeed, it's all good. If you work it and fail, that sucks. It's a countdown clock all the way at midnight.
If you don't work it at all, it's a countdown clock that starts at maybe nine. The Alliance shows up and they're in town and looking for River, but they're not sure where you are.