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brainstorming & development / [Monster of the Week] It's good! Luck, Hx as Fanmail, and ideas for next steps
« on: April 12, 2011, 06:55:48 PM »
I'm going to have to break this playtest report into a few posts, due to time constraints. Monster of the Week is Mike Sand's game of kicking the crap out of supernatural menaces - and having just played the third session, I strongly suspect it's going to go into my short list of go-to games to pull out at conventions.
It takes the engine of Apocalypse World and super-charges it by changing a couple of things that were a hit with our group:
Your hunter character has 7 points of Luck, total. Once they run out, they become 'Doomed', allowing the Keeper (MC) to hit the hunter with hard move after hard move, and triggering the culmination of any prophecies or conspiracies that have been set up by that hunter's playbook or their actions.
To reflect the intense relationships that occur in shows like Buffy and Supernatural, two hunters can receive Hx during a session for concrete actions that show they're closer. In our session last night we had a psychic link between two hunters that led to one of them learning the other's dark secrets about the ancient religious order they belong to, some DIY surgery after a vampire attack, and some bonding between a ghost and her great-grand-niece.
Both of these were huge hits, although there were some issues that came up that I'll talk about later.
Mike, you should totally post a link to the latest draft of the game!
It takes the engine of Apocalypse World and super-charges it by changing a couple of things that were a hit with our group:
- a Luck track allows you to heal harm, do insta-kills, and change your dice-roll to a natural 12.
Your hunter character has 7 points of Luck, total. Once they run out, they become 'Doomed', allowing the Keeper (MC) to hit the hunter with hard move after hard move, and triggering the culmination of any prophecies or conspiracies that have been set up by that hunter's playbook or their actions.
- real-time Hx awards for changes to hunters' relationships.
To reflect the intense relationships that occur in shows like Buffy and Supernatural, two hunters can receive Hx during a session for concrete actions that show they're closer. In our session last night we had a psychic link between two hunters that led to one of them learning the other's dark secrets about the ancient religious order they belong to, some DIY surgery after a vampire attack, and some bonding between a ghost and her great-grand-niece.
Both of these were huge hits, although there were some issues that came up that I'll talk about later.
Mike, you should totally post a link to the latest draft of the game!