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Messages - lumpley

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46
Apocalypse World / Re: Roll+Hx to help me with the Help/Interfere move
« on: April 30, 2017, 10:05:23 PM »
It's neither, it's the opposite. There's no contradiction. To me, it's like you're asking me, because fresh water is sweet and soup is salty, how do I square them away? What governs this seeming contradiction, in my mind?

The answer is: you know how you drink both? That's what. Sweet and salty aren't the heart of the matter, they're two tips of one iceberg.

In this case, the answer is: You know how some of the character moves, the misses are really soft, and some of them, the misses are much harder? This has to be true of each basic move. This is implicit in the idea of basic moves, and it's implicit in the idea of character moves that they have to span the range collectively instead. Defining misses and leaving them undefined isn't the heart of the matter. Far, far, far from it. They're two tiny tips, out of a couple dozen, of a very, very large iceberg.

-Vincent

47
In addition!

-Vincent

48
Apocalypse World / Re: Roll+Hx to help me with the Help/Interfere move
« on: April 28, 2017, 07:51:43 PM »
You know me! I think that generalizing solutions is an actively bad idea. The game's design's better served by an ever-increasing diversity of approaches than by any narrowing in on "best practices." Your "it would be nice to have" is my "it would be a terrible problem if we had, and thank goodness we don't have."

Follow your instinct! See how it goes. If there's a downside, maybe you'll find it. Probably there's not a downside, probably it's a perfectly fine way to play, same as any other.

-Vincent


49
Apocalypse World / Re: Roll+Hx to help me with the Help/Interfere move
« on: April 28, 2017, 04:49:29 PM »
With Munin.

Also remember that if they've already rolled, and (in this case) missed, but they didn't tell you what they were doing to help beforehand and now you wish they had, you can just ask them. "Wait, I don't know what happened. How did you try to help?"

-Vincent

50
Apocalypse World / Re: Read a Sitch - on a miss (advice?)
« on: April 28, 2017, 04:06:49 PM »
I would tell them the rule, which is, if you want to take it away, do, but otherwise, don't, case by individual case.

If you want to take it away, but you don't, that's weird and you shouldn't do that.

If you don't want to take it away, but you do, that's weird too and you shouldn't do that either.

In my example, I wouldn't, because at this moment I don't want to.

-Vincent

51
Apocalypse World / Re: Read a Sitch - on a miss (advice?)
« on: April 28, 2017, 07:07:28 AM »
1. They do take +1forward, yes.

2. You're allowed to give them the opportunity to avoid the danger, if you want to. If you don't want to, don't do it.

They can keep the +1forward for any followup action, if there is any, unless you decide to take it away from them, which you're also allowed to do.

Here's how I might do it, this is the kind of thing I do all the time as MC:

"What should I be on the lookout for?"

"You should be on the lookout for Plover, he's been stewing this whole time, and he's finally losing it. In fact it's too late, he jumps on you and smashes you in the face, take 1-harm (ap)! He's on top of you, he's got your arms pinned under his knees, he's going to beat your head in. What do you do? You're acting under fire!"

But, like, letting them ask the question isn't a pointless dance, no matter which way you choose to take it. It's good storytelling. The player gets to be the straight man for you.

-Vincent

52
Apocalypse World / Re: Print 2ed?
« on: April 03, 2017, 12:00:31 PM »
It'll be available at apocalypse-world.com, pretty soon.

It's been translated into several languages, Italian, Spanish, Russian, Korean, I think another one or two, it's hard to keep track!

-Vincent

53
Tell me which passages in the text you're having trouble with and maybe I can help.

If you're looking for guidelines or a consensus that isn't in the text, I don't endorse any.

-Vincent

54
Ebok, I can explain to you how the move works - which you already get - and I can try to explain why I made the changes I made. I can even tell you that I'm not bothered by what you're bothered by. After that, though, it's up to you whether you think it's a good change or a bad one, and whether you adopt it or keep playing by the 1st Ed rules. Please feel free!

-Vincent

55
It's pretty much exactly what I had in mind when I designed NOT TO BE FUCKED WITH, so, yes.

I think it's important to say that he was just as unlikely to roll a miss by the 1st Ed rules. The badass gunlugger is the character LEAST affected by the change in the move.

-Vincent

56
Write out the numbers on that dude! It's a good example for him too. How's he looking, going into the second battle move, compared to Gremlin?

-Vincent

57
Ebok, the purpose of the change is to create more space in play for the other battle moves. That's what we gain.

With this example I'm trying to show how it does that, because that's Paul's question, but I think you've already got it: in 1st Ed, if she misses the roll, you can end the battle there, and often should. In 2nd Ed, her miss signals that the battle's still on. She's achieved her most immediate goal (or chosen to abandon it), but she's paid for it in harm, the landscape of the battle has changed, and the matter is still under contest. It's the second or third move that ends the battle.

As far as her guaranteed success goes, notice that the cost she's paid in harm raises the stakes and means that for the second or third move, she can lose the battle even if she doesn't roll a miss on the move. In our example, she simply can't afford any more harm to her pickup, so she's going to have to choose her engagement with the 4-wheelers very carefully.

Hitting the first move with a 10+ means that you go into the second move with momentum and initiative. Missing the first move means that you go into the second move with lost ground to somehow make up.

-Vincent

58
Yep!

-Vincent

59
Cool. If it were 1st Ed, what MC moves would you be considering for a miss?

-Vincent

60
Oh, and I forgot the most important question for our current purposes!

Which option or combination of options do you think will resolve the situation, and which do you think will leave the situation unresolved?

-Vincent

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