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Apocalypse World / Re: Roll+Hx to help me with the Help/Interfere move
« on: April 30, 2017, 10:05:23 PM »
It's neither, it's the opposite. There's no contradiction. To me, it's like you're asking me, because fresh water is sweet and soup is salty, how do I square them away? What governs this seeming contradiction, in my mind?
The answer is: you know how you drink both? That's what. Sweet and salty aren't the heart of the matter, they're two tips of one iceberg.
In this case, the answer is: You know how some of the character moves, the misses are really soft, and some of them, the misses are much harder? This has to be true of each basic move. This is implicit in the idea of basic moves, and it's implicit in the idea of character moves that they have to span the range collectively instead. Defining misses and leaving them undefined isn't the heart of the matter. Far, far, far from it. They're two tiny tips, out of a couple dozen, of a very, very large iceberg.
-Vincent
The answer is: you know how you drink both? That's what. Sweet and salty aren't the heart of the matter, they're two tips of one iceberg.
In this case, the answer is: You know how some of the character moves, the misses are really soft, and some of them, the misses are much harder? This has to be true of each basic move. This is implicit in the idea of basic moves, and it's implicit in the idea of character moves that they have to span the range collectively instead. Defining misses and leaving them undefined isn't the heart of the matter. Far, far, far from it. They're two tiny tips, out of a couple dozen, of a very, very large iceberg.
-Vincent