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Messages - lumpley

Pages: 1 ... 86 87 [88]
1306
brainstorming & development / dedicated hack forums
« on: June 08, 2010, 06:57:09 PM »
If you've got a hack underway and you'd like a dedicated forum for it, drop me a line. I'll hook you up.

Oh and like I say, I'm calling them "hacks," but I'm pretty sure that's not all they'll be. I expect many or most of them to turn out to be cool, complete, insightful games all of their own.

-Vincent

1307
other lumpley games / Matchmaker
« on: June 08, 2010, 05:36:56 PM »
Elizabeth and I were talking the other night about designing games in our dreams. I designed my game Matchmaker in a dream, all those many years ago, but Elizabeth had never heard of my game Matchmaker.

It's here, for those of you who haven't seen it, for those of you who're interested. I designed it in Fall 2002, I think.

Funny story! I was new at the Forge at the time. Paul Czege read it and told me that I should definitely stick around.

-Vincent


1308
the nerve core / what's cool
« on: June 08, 2010, 05:24:30 PM »
Whenever someone posts something you think is cool here in the Apocalypse World forums, post a quick link to it in this thread.

Please don't link to your own posts, link to others'.

Cool can mean thoughtful or thought-provoking, generous, funny, insightful, incisive, whatever. No commentary allowed -- commentary belongs in the thread you're linking to, not in this thread -- but do say in a word or two what you think is cool about it.

Thanks!

-Vincent

1309
Apocalypse World / the Apocalypse World development blog
« on: June 08, 2010, 11:39:15 AM »
If you're interested in the development of Apocalypse World, feel free to check out its development blog.

-Vincent

1310
the nerve core / welcome & ground rules
« on: June 08, 2010, 10:32:20 AM »
Hey, welcome!

I expect we're all here for the same reason: we're excited about Apocalypse World, and we're excited about new games that take Apocalypse World as their starting point. I'm calling them "hacks," but I expect many of them to transcend the word.

Secondarily, maybe you're excited about my other games or about my take on roleplaying theory. I'm excited about those things too.

So here are the ground rules:

1. No name-calling, no trolling, no personal attacks, no spam. Stay on topic. Use the forums for what they're for. Try to just say what you mean. Be as clear and as open as you're able, with as little defensiveness, posturing and sarcasm as you can manage. Swearing is fine. Swearing at people isn't.

2. If you're a pain in my ass, I'll put you in the penalty box. I'll let you out again the next day, probably. The penalty box means read-only access.

3. Use the what's cool thread.

4. When you ask a question, put a question mark at the end of it. It seems obvious now, but if you take care to always do it, you'll save us all a ton of grief.

5. New users can't send private messages or have sigs, as an anti-spam measure. I'm spam-traumatized from admining the Forge, so please be indulgent. 3 forum posts will make you a regular user, so you can PM people and create a sig then.

Thanks! I'm glad you're here.

-Vincent

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