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Messages - Ampersand

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How is Roll20? One of my friends recommended it but I haven't actually used it with a  group.

Sorry to side track a bit.

I also saw your post on group sizes and was wondering if your group was still open to join? or at least sit in?

Apocalypse World / Re: Question about the maelstrom
« on: January 01, 2014, 03:48:28 PM »
I MC'd a small session where Meat the Faceless had Pickle (Norman) and relied on him heavily for almost everything. He flavored that Pickle dulled his senses whenever he usedRasputin and played Bonefeel as him blacking out and Pickle getting him where he needed to be. I hinted the first time botched a weird roll that if he opens his mind too wide he might fall out of his body... and Pickle might not be nice enough to let him back in.

The player loved the idea. Though I think all depends on how they take your spin, you know?

Apocalypse World / Re: Why the Maelstrom
« on: December 17, 2013, 02:05:33 PM »
How did your maelstrom come to be? This is kind of directed towards everyone.

In ours WW2 paranormal scientists discovered psychic energy. It was an emission from sentient life and floated about the world like a second weather system. Fads, trends, the similar patterns of fairy tales, culture, and belief grew from this. The scientists tapped into the power of all thought and pulled pieces of this psychic weave bundling them into bombs. We never went atomic. Psychic bombs could preserve cities by killing only sentient life, telekinetic bombs could devastate areas without making it unusable for future use.

They didn't have a clue that this weave was us in a way and it responded from the multiple wounds our world wide arms race produced by calling out to its many parts and tried to put itself together. All the bombs reacted and went off. Reality fractured and spasmed. The Golden Age went out with bang as they always joked it would. The Weave is a Maelstrom now, feral, disjointed, bleeding memories, dreams, and ideas.

Apocalypse World / Re: Campaign Idea: When The Circus Came to Town
« on: November 28, 2013, 03:36:57 PM »
YarrumI thought your name was familiar. You've mentioned doing convention sessions of Apoc. If you end up using this idea, please let me know how it plays out. Nothing fleshes out fun ideas like a real run, yeah?

Apocalypse World / Campaign Idea: When The Circus Came to Town
« on: November 18, 2013, 04:09:07 PM »
My MC and I were throwing ideas for a campaign. Something with semi premade character sheets. We offer positions within the Circus with a bare skeleton of a theme on it (playbook and act) and the players fill the rest (name, look, history).

Ideas we've spun so far.

Regular Playbooks:

Savvyhead: Using Reality’s Fraying Edge (Crystal Ball or Tarot Deck), Oftener Right, and Things Speak we have a fortune teller.
Brainer: Using Casual Brain Receptivity and In-Brain Puppet Strings we have a mentalist and hypnotist "Alexander Id, the man who knows"
Operator: His signature weapon and act is fire breathing. Although it's not enough to be a full time act so he has gigs on the side to afford what he wants.
Skinner: A lot of flexibility in this one, and I don't mean just as a contortionist. With the Pet option one could be the Snake Charmer or Lion Tamer.
Battle Babe: The melee custom weapon could be throwing knives. Dangerous and Sexy can keep people still for some William Tell.
Driver: Could ride Evel Knievel on a motorcycle as well as lead the Circus' caravan when they hit the road.

LE Playbooks:

Hoarder: Runs the Freakshow cough cough "Museum of Marvels". Human, animal, and fantastic plants alike are part of his menagerie. The hoard would be conscious and truly hungry. What wonders are behind those doors? Will you join the collection? The potential for drama here makes me giddy.
Marmot: Beloved circus mascot and the hoarders child in all but blood.
Grotesque: Fan made but this kind of scenario might be the one where they really do fit in.
Faceless: The stong man made up in clown paint. Terrifying. Fear his sledgehammer and squeaky over sized shoes.
Maestro D': The Ring Master of this traveling show. Where people go for the spectacle, the illusions, the thrills, and maybe even good old fashioned fun for the family. The establishment always has new venues, players can be integrated into the crew and tighten relationships. The de facto leader and face to this mob under the big top and functions like the Hardholder would in most campigns.

This is all we have at the moment and I'd love some input or ideas from you guys. "Every crowd has a silver lining" and all that.

Apocalypse World / Re: Songs, film clips and videos portraying playbooks?
« on: November 17, 2013, 03:23:54 PM »
The  song "Stuck in the Middle With You" from Reservoir Dogs makes me think of the operator. Heck the movie could be translated as the operator and and her crew after failing a moonlighting roll and playing out the consequences in game.

"The Sun and Moon" by Cursive makes me think of the Brainer. With lyrics like "I can see through you like a two way mirror" it's hard not to.

Apocalypse World / Re: read a sitch and ambushes:
« on: October 18, 2013, 02:05:28 PM »
In one campaign  the game logic and roll progression resulted two PC's fighting and one had to reroll a new character only five minutes into the game. The game is wild and brutal, but that's the charm of it.

Apocalypse World / Re: Playbook focus: The Gunlugger
« on: October 11, 2013, 02:03:55 AM »
The weird tends to be  represented as PTSD or being "lucky" from surviving all hell breaking loose in gunfire all the time. I think giving them weird moves can give them a sweet twist as long as it fits the games logic. Scent of Blood for a blood thirsty marauder looking for the ultimate high and Frenzy can make a Revolutionary Leader in a pinch.

In one of our campaigns we had some PvP with two sides scouting each other. The Gunlugger picked up Bonefeel the session before and used it to be right where he needed to be. I caught a grenade to the face within the first five minutes of the second session. He pulled himself out of so many certain (or at least highly probable) death scenarios using that move.

Apocalypse World / Re: Apocalypse Then: Playing AW in the Civil War era
« on: October 11, 2013, 01:42:47 AM »
Or one could give it a twist and make the Quarantine come from the future. His amnesia would be used to prevent "meta-gaming" and historical "spoilers". Though that would be tricky still.

Apocalypse World / Re: Playbook focus: The Chopper
« on: October 11, 2013, 12:55:33 AM »
Lukas: I agree whole heartedly. The Chopper can make trouble for others easily and the gang brings its drama without even trying. But they need a goal or at least an impulse to drive them. During character creation, do any of you use that to shape your gang? What one of our groups players did as Chopper was take the "disciplined" option and became obsessed with order, and went on to become the Hardholder after reopening an derelict prison.

Apocalypse World / Re: Playbook focus: The Savvyhead
« on: October 07, 2013, 02:04:49 AM »
One of the ideas we had in our group for savvy head was a psychic detective. "Ishmael" started with Things Speak and used it as a a sort of gut feeling-psychometry. He then made gadgets that helped him gather information, increase his mobility, and take down his enemies. Effectively it was the show Psych meets Batman.

Apocalypse World / Re: [Playbook] The Snake Witch
« on: June 27, 2012, 06:02:26 PM »
I really dig this concept. In our larger campaign I'm going to use the second character advancement, sneak this sucker in. I'm glad you posted this.

Apocalypse World / Re: New Playbook: The Seeker
« on: May 20, 2012, 05:46:17 PM »
This playbook reminded me of a lot of the Kungfu Flicks I grew up with.

Names options I'm just tossing around:
Windy, Ichi, Knuckles, Bear, Lee,Combo Breaker, Roy, Jet, Chuck, Laughing Chan, Stripes, Cassius, Thumper, Dempsey, Mr. One-Two, Slugger.

A New Beginning bothers me as a way to farm experience. It could be built like Oftener Right saying you can help and advise someone to go down another path and  if they turn a new leaf mark experience.

I personally like the Finishing Old Business as a forced retirement move. It reminds of those movies where the guy surpasses all human limits until the end of the conflict and he dies a tragic heroes death.

Interesting concept and I dig the unarmed approach.

I'm looking into trading some more if anyone's game. But I'd like to ask in advance what some of the supplemental playbooks are like. A little window shopping if you will.
Message me if you prefer privacy.

The books I'm curious about are:

Witch King
Living God
Brood Mother


Apocalypse World / Re: Question about Apocalypse World LE Playbooks
« on: April 22, 2012, 01:35:04 AM »
I Have:
All "Official" LE Playbooks
-The Faceless
-The Hoarder
-The Maestro D'
-The Marmot
-The Quarantine
-The Touchstone
-The Grotesque

I've been looking for

-The Boy and His Dog
-The Feeder
-The Rat-Pack
-The Ruin Runner
-The Wurm
-The Coot
-The Fallen
-The Feral Kid

If you have others and are willing to trade. I'm open to substitute offers

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