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Messages - octoscott

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61
Apocalypse World / Re: Driver and motorcycle
« on: January 15, 2011, 02:14:38 AM »
Ok bike... sexy.  Got it.  Will remember that.  But yeah I was thinking the equivalent of the driver making out in the back seat..  Visual joke + forum posting, not good.

62
Apocalypse World / Re: The Finder
« on: January 14, 2011, 10:52:42 PM »
Suggestion:

Let ripcord give you a +1 forward to act to protect the subject of your pursuit after you've found it (Be it a person, thing, etc.) and have it offer +1 effective armor to your charge if she's a living thing as long as she's under your protection.

This lasts until you get home or are physically unable to protect your charge.

"My name is Scout, and I've come to bring you home."

63
Apocalypse World / Re: Driver and motorcycle
« on: January 14, 2011, 12:06:41 AM »
I'm just starting a game where my driver has an Osprey aircraft... would think a motorcycle would be ok.

Just wonder how you try to seduce someone while riding the bike?

64
the nerve core / Question on use of playbook/rulebook images
« on: January 05, 2011, 04:32:25 PM »
Quick question.

Is it cool to cut little bits of the playbooks/rulebook (titles such as "Gear", "Moves", little circles to fill in, and maybe the playbook titles such as "THE SAVVYHEAD") into .jpg's to use as images for online character sheets for forum/online play?

Was going to do this for my online character then realized I should check.

Thanks!

65
Apocalypse World / Re: AP: Bartertown: First Session
« on: January 04, 2011, 12:31:16 AM »
Sounds like a great first session, you got some hard for taking on the challenge on short notice.

Everything sounds pretty cool and right-on. I haven't heard of court or suing on the Apocalypse before, but why the hell not?  That's how this hardholder does things and it seems a little bit awesomely feudal.

There's a lot of great advice on the forums about fronts and threats but I can repeat a couple kernels worth repeating.

Make triangles.  You're already doing a good job of that. Make both players invested in NPC's for different reasons. They don't both hat a guy, each had a different opinion, and vice-versa. The npc's view the characters as individuals, not as a party.

Use the environment. The poison fish are a good start, but the world is fucking over, theres some dangerous shit out there, make them deal with it. Or even better make them deal with how it affects the npc's.

Weird. Bring the weird, let the players (Obviously especially the Savvyhead) help you establish the nature of the psychic maelstrom and how to deal with it.


Good game, looking forward to hearing more!

66
Apocalypse World / Re: Skypocalypse
« on: December 30, 2010, 05:10:57 PM »
Yeah we were talking maybe starting a game and suddenly ... hey what happened, I'm doing Hx....  Awesome.

Hope it's fun to watch, there will be more chances.

67
Apocalypse World / Re: Skypocalypse
« on: December 28, 2010, 10:49:38 AM »
Hi Christopher,
As I mentioned, the single biggest help would be character name on each post. Session number might be helpful, but now that I've got to reading in chronological order, the scenes are flowing well.  What would screw me up (As a reader) would be if an older thread got a new post, throwing it out of rough order...  would make me read it much later as I'm basically reading up the forum in reverse. Would be a project, but I could see a time line of posts being cool.

I'm looking to play. While I do MC, I'm trying to become a better MC through being a player in another MC's game. Hope that makes some sense?  Also new to PBP so don't really want to MC as my first experience there.

68
Apocalypse World / Re: Skypocalypse
« on: December 24, 2010, 10:47:54 PM »
We're playing a forum-based game at: http://snailspace.forgreatjustice.net/index.php?TagFilter=59, that's pretty great.  We have just noticed that being asynchronous has affected the degree to which we use the helping move -- hardly ever because it would often require "going back" to change bits.

Been truly enjoying the Snails Pace gameplay, suggest everyone check it out.
Really great example of some of the principles and especially lots of PC-NPC-PC triangles.   I think the slower pace of posted play allows for some of this but it gives me inspiration on how to bring more of this to my face to face games.

69
Apocalypse World / Re: Hardholder Compound
« on: December 16, 2010, 08:13:06 PM »
Running a train-themed Apocalypse World convention game. Pretty sprung from the thought "What if the hardhold were mobile? Something like a train?"   A bus of course would work but doesn't seem quite large enough.  I'd see something like a large ship at sea or maybe a caravan of trucks, buses, etc.

In the text it does specify an "Immobile" hardhold I believe but like everything that's not necessarily the only way to go.

70
Apocalypse World / Re: Why does this make me think of Apocalypse World?
« on: December 14, 2010, 01:12:23 AM »
Yeah somewhere between the savvyhead, maestro, and the angel is some sort of researcher.  Angel in my first game spent a lot of time trying to figure out the super nasty mold which was killing people. Spent more time in that pursuit than in treatment of injuries and such. Savvyhead could be tweaked to be more of a bio-researcher ( I Am Legend? ) with a few angel moves so maybe a new playbook isn't strictly necessary to get pretty close to that.

71
Apocalypse World / Re: Skypocalypse
« on: December 14, 2010, 01:08:39 AM »
Well, that makes two.

72
Apocalypse World / Why does this make me think of Apocalypse World?
« on: December 12, 2010, 01:05:14 AM »
You're in a desert, walking along in the sand, when all of a sudden you look down and see a tortoise, Leon. It's crawling toward you. You reach down and you flip the tortoise over on its back, Leon. The tortoise lays on its back, its belly baking in the hot sun, beating its legs trying to turn itself over, but it can't. Not without your help. But you're not helping.

I mean: You're not helping! Why is that, Leon?


73
Apocalypse World / Re: Skypocalypse
« on: December 10, 2010, 01:54:44 PM »
We're playing a forum-based game at: http://snailspace.forgreatjustice.net/index.php?TagFilter=59, that's pretty great.  We have just noticed that being asynchronous has affected the degree to which we use the helping move -- hardly ever because it would often require "going back" to change bits.

Wow, that's kind of hard to follow having not been involved but makes some good reading. I'll be scanning through this over the next few days. Looks like fun.

74
Apocalypse World / Re: Skypocalypse
« on: December 10, 2010, 01:07:25 PM »
When I saw this thread, I thought you were asking about apocalypses set in the sky, like the anime "Last Exile."  Those would be pretty cool too.

Hey yeah that could be pretty cool.  Could also then have a good ending. ^_^ 

75
Apocalypse World / Skypocalypse
« on: December 09, 2010, 05:33:38 PM »
Just wondering about the online and skype or other internet based ApW games out there. Wondered how the experience of online play has lent itself to this game.  I've found the intensity of face to face play is great with Apocalypse World, more so than any other game I've been involved in and wonder how that translates to an online game. Are there any tools or sites which are especially useful?

Also I have found very few podcast or audio actual plays of the game, does anyone have a resource?

Last, if anyone has an ApW skype game in need of players I'd love to give it a try and would really appreciate it.

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