31
Dungeon World / Re: Humans Only! - Character sheet mini-hack (PDF link)
« on: July 08, 2013, 10:39:26 PM »
Nice. Lemme know how it goes.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
When you race against time, roll +Int (if you're thinking quickly) or +Dex (if you're acting quickly). On a 10+, you make it with time to spare. On a 7-9, there's not a moment to lose. The GM will present a final obstacle, threat, or cost. Deal with it or let time run out.
When you pursue your quarry, describe how you do it and roll. If you do it...
...with agility and fleetness of foot, roll +Dex
...through dogged endurance, roll +Con
...by following the signs of their passage, roll +Wis
...by asking around after them, roll +Cha
On a 10+, you corner your prey or catch them in the open. On a 7-9, the GM picks one:
--You've almost got them, but there's an intervening obstacle or challenge
--They've gone to ground; you know where they are but it's a challenge to get to them
--They turn unexpectedly and attack