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Messages - John Harper

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91
Apocalypse World / Re: Increasing difficulty? PC's never fail?
« on: July 18, 2012, 03:51:32 AM »
It's pitch-perfect for Road Warrior style games, as the dozens upon dozens of badass psychic wasteland AP posts will attest. It's a shame that your game went so poorly that your impression was skewed that badly. Because, wow.

92
Apocalypse World / Re: [AP] Two Cities, One Desert
« on: July 17, 2012, 01:41:01 PM »
Cool APs, man. Thanks for posting them.

93
Apocalypse World / Re: Increasing difficulty? PC's never fail?
« on: July 15, 2012, 04:56:27 PM »
No surprises here. Of course your game failed. You made two big mistakes:

1. You put mecahnics first (you probably rolled act under fire to dodge attacks or some shit like that, thus, "NPCs can't do anything"). In normal AW, the fact that an NPC doesn't have to roll to shoot you is scary -- not a free pass. When you puts mechanics first, and judge everything with a PC roll, the game breaks.

2. Players didn't follow their one overriding rule (p. 96): Play your characters like real people (not sociopathic automatons).

So, yep. That's a sure fire mess.

Without those problems, powerful PCs are lots of fun.

94
Dungeon World / Re: Dungeon World a la Guy Ritchie
« on: July 13, 2012, 10:40:25 PM »
Wow, man. That setup is so good it makes me want to kill my current dungeon game and start an Underwatch game immediately.

Very cool!

95
The Regiment / Re: The Regiment Ap- The Remnants.
« on: July 09, 2012, 07:49:55 PM »
I use InDesign for pretty much everything. The sheets are ready for sharing right now, though... the game is way too volatile and far from released. Maybe I'll make a template or something once the game is in a stable state. Hacking it now is a bit premature, I think. :)

96
Good stuff!

97
Dungeon World / Re: World of Dungeon - Translation
« on: June 20, 2012, 02:04:48 PM »
You can drop me an email. oneseven on g mail.

98
The Regiment / Re: The Regiment Ap- The Remnants.
« on: June 20, 2012, 02:02:08 PM »
Thanks for the AP!

Sounds like the game went well. Were there any rough-patches we should be aware of?

99
Dungeon World / Re: World of Dungeon - Translation
« on: June 19, 2012, 07:47:40 PM »
Yes, a translation would be great!

Maybe hold off on posting it publicly, though. I want WoD to remain as a DW Kickstarter exclusive thing for now.

100
Dungeon World / Re: I wish we just had modifiers, not scores
« on: June 18, 2012, 06:47:03 PM »
Backwards (and forwards) compatibility with regular D&D is nice, too.

101
To say what Adam said in another way, "There's no such thing as 'two perfectly matched warriors'." There are always fictional details to distinguish them. Treating anything abstractly in AW-style games is often a source of trouble.

NPC vs. NPC is standard "GM makes a move" territory. So make a GM move the same way you always do, in accordance with the principles and agenda of the game.

102
Dungeon World / Re: Monsters - I am confused
« on: June 18, 2012, 06:36:09 PM »
Oh! Yes, I've used the -1/-2 thing. In our short-lived dark fantasy AW hack thing. When something was greater than men, you took -1 ongoing against it and if it was beyond the pale, you took -2 ongoing. Unless you had some way of fighting on even-footing with it.

There's also the "strata" concept from Knife & Candle:
When something is below your stratum, you can't roll a miss against it. 9- is a partial success. Also, you get a critical result on a 12+.

When something is above your stratum, you can't roll a full success against it. 7+ is a partial success.

Maybe one of those will work for you.

104
Dungeon World / Re: Monsters - I am confused
« on: June 18, 2012, 04:56:45 PM »
These dungeon-delving pals of yours sounds like they really suck at dungeon-delving, Matthew. :)

I mean, they want to just run up to every monster and hit it until it falls over? I can't quite imagine in what D&D game that's a good idea or general practice. All editions have positioning and tactics in some form. Bizarre.

It sounds like your attempt to set expectations has fallen on deaf ears. There's only so much you can do to make it work. If they don't want to make an effort... oh well! You tried.

105
The Regiment / Re: Market Garden AP
« on: June 15, 2012, 09:29:40 PM »
I just browsed a few scanned pages of Commando... looks perfect for The Regiment.

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