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Dungeon World / Re: Damage rules using 2d6 rolls
« on: November 23, 2012, 07:11:02 PM »
For WoDu, I use HP and healing as written (mostly... we try out house rules here and there). A harm roll could work, but we're invested in the old school vibe so we stick to HP.
For Bootleggers, I use the harm roll above, and healing is handled fictionally. You got shot, you need a doctor and a week in bed (or more, depending). No one has been seriously taken out for a long time yet, but if they were, they'd probably pick up another character to play in the mean time.
For Bootleggers, I use the harm roll above, and healing is handled fictionally. You got shot, you need a doctor and a week in bed (or more, depending). No one has been seriously taken out for a long time yet, but if they were, they'd probably pick up another character to play in the mean time.