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Messages - John Harper

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16
The Regiment / Re: Colonial Marines: Synthetics – The Perfect Aides
« on: April 25, 2013, 06:35:07 PM »
I like it!

17
The Regiment / Re: Colonial Marines: Gunner
« on: April 25, 2013, 06:34:32 PM »
Cool! Thanks so much for the playtest report.

18
The Regiment / Re: Colonial Marines: Gunner
« on: April 24, 2013, 02:02:26 PM »
Looks good! Let us know how it works out in play.

19
Dungeon World / Re: XP For Failing
« on: March 27, 2013, 11:08:26 PM »
Character retirement isn't a problem, it's an opportunity.

Unless you think you should play the same character forever. But who thinks that? Probably the same people who think character death is a disaster.

20
Dungeon World / Re: XP For Failing
« on: March 26, 2013, 07:47:02 PM »
Too rapid for what? There aren't any level milestones in DW that you need to hit, or treasure / monsters / challenges to stat up for level-appropriateness.

I can't think of any reason why leveling quickly would cause a problem in DW.

21
The Regiment / Re: 2.1 meets 2.5 Feedback
« on: March 17, 2013, 02:57:20 AM »
Yes, I totally agree! These are the issues I'm deailng with in the revision right now. Thanks for playtesting and for the great feedback!

22
The Regiment / Re: 2.1 meets 2.5 Feedback
« on: March 04, 2013, 08:04:27 PM »
Yeah, sorry for the delay. The new version took longer than I thought it would. I got some feedback and am working on wrapping it up as soon as possible. Hopefully tonight, but we'll see.

23
The Regiment / Re: The Regiment: Colonial Marines
« on: March 02, 2013, 07:18:13 PM »
Thanks, Drez!

24
The Regiment / Re: 2.1 meets 2.5 Feedback
« on: February 27, 2013, 05:22:12 PM »
I'm working on a new thing this week. Hoping to have it ready by Friday.

25
The Regiment / Re: The Regiment: Colonial Marines
« on: February 27, 2013, 05:21:44 PM »
Yes, good call!

26
The Regiment / Re: Three Stats?
« on: February 27, 2013, 05:21:23 PM »
Three stats collapses the range of playbook differentiation. Not a bad thing, just not what we're going for.

That said, some stats are under-utilized (Lucky) and that's something I'm addressing in the new draft.

27
The Regiment / Re: The Regiment: Colonial Marines
« on: February 26, 2013, 04:06:37 AM »
Hmmm, yeah. That's a good point. I'll think about a fix for that. In the mean time, it's cool to say that the Medic! move is just for the Medic.

28
The Regiment / Re: 2.1 meets 2.5 Feedback
« on: February 25, 2013, 02:35:29 AM »
Awesome. Thanks for the great feedback, as usual, Michael.

We're on the same page regarding the shooting moves. They've gotten murky and need a refresh, especially making the triggers concrete and crisp.

(All the core moves are being worked on, actually.)

Damage to NPCs and groups is also less than ideal, agreed. Paul and I have competing damage overhauls in the workshop, and I'm gonna try to synthesize something better from them.

Thanks for playing and analyzing! The game is getting better for it.

29
The Regiment / Re: More play observations
« on: February 25, 2013, 02:25:46 AM »
Thanks, Michael! Your feedback is great.

As Paul says, we're messing with hits/damage quite a bit. More lethality is definitely what we want.

30
The Regiment / Re: The Regiment: Colonial Marines
« on: February 25, 2013, 02:20:26 AM »
5) The player has full authority over the core directive. It's easier to choose after you know what the mission is. It's cool to talk it out with the group, of course, and choose something everyone thinks is cool (and troublesome!)

"Deployment" is where your soldier is serving. In this case, on Colony 724.

"Theater of Operations" is the sector in which your unit is deployed. In this case, Herculis Sector.

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