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Dungeon World / Re: Lethality in Combat
« on: June 15, 2012, 07:47:00 PM »
Your Paladin was bitten to death by the swarm of flying skull minions, Sage. The exploding fireballs killed Paul's wizard. That was session two. :) Good times.
This is the best:
At the first session, I like to say, "Everyone make your first character." In super-lethal games, you don't get to make a character right out of the gate that you know for sure you will be playing over and over again. You make a first character, then play to find out how long they survive. It's not until you have a level 3, or maybe level 5 character that you can start to think about them as an ongoing protagonist.
If you want to skip over the "character death funnel" of early levels, Chris, just start out at higher level. Easy-peasy.
This is the best:
PCs dying doesn't mean anybody did anything wrong, its a part of play.
At the first session, I like to say, "Everyone make your first character." In super-lethal games, you don't get to make a character right out of the gate that you know for sure you will be playing over and over again. You make a first character, then play to find out how long they survive. It's not until you have a level 3, or maybe level 5 character that you can start to think about them as an ongoing protagonist.
If you want to skip over the "character death funnel" of early levels, Chris, just start out at higher level. Easy-peasy.