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Topics - Uncle Deadly

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Apocalypse World / Bennies or rewarding players?
« on: September 12, 2017, 02:22:30 PM »
In most games I run I offer some form of reward for players who help expand the game world. Basically this means that any time a player writes a character diary, or draws pictures of their characters of the game, or writes a song based on the game (it has happened 3 times) I give them in game currency. In Savage Worlds that would be bennies, in Nobilis it was extra miracle points. But AW does not have a "spend for benefit" in game currency.

Has anyone experimented with something like this? I figure that due to the chaotic nature of the game a randomness might be appropriate. A mix of bonus barter, taking a +1 on a roll, in story benefit would probably be best.

Any thoughts?

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Apocalypse World / Optimal number of players?
« on: July 18, 2017, 05:29:31 PM »
I am getting ready to run a AW game and I am wondering what people's experience has been with group size?
I usually prefer to run 4 players plus a GM/MC, but I find that most games have a sweet spot.
Thoughts?

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Apocalypse World / Getting Barter?
« on: January 05, 2017, 02:30:56 PM »
I am getting ready to MC a game of AW for the first time. I love the rules set, but one thing has stuck out mechanically to me. Most characters have to pay 1 or 2 barter at the beginning of each session in expenses.
From more experienced MCs I would be interested in how much barter is flowing through your games? Are characters working a gig or multiple gigs each session? Where is their barter coming from?
thanks all

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