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Messages - Spwack

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76
Apocalypse World / God is dead. We have his corpse.
« on: February 08, 2016, 05:58:36 AM »
When you bring someone to Gods Corpse, roll+barter spent-2. On a hit, the Corpse picks a piece of brainer gear or a brainer move. They now count as that gear, or have that move, and also add insanity to their threat.
On a 10+, the Corpse controls their actions.
On a 7-9, no one has any clue.
On a miss, they die, messily, then come back, and the maelstrom takes interest.


Thoughts? Just something I came up with today, remembering a question I had a while back about buying brainer gear.

77
Apocalypse World / Re: 2nd Edition Kickstarter
« on: February 08, 2016, 12:48:40 AM »
With 1st edition history, the owner of the playbook told one player how their Hx would work. Now the question is posed to the group, and one person answers. What happens if more than one person thinks that designation applies to them? That is to say, who gets the final call on Hx? The MC, the owner, or the group?

78
brainstorming & development / Re: Snuffed - A Morbid Hack
« on: January 26, 2016, 08:25:03 AM »
Well, cutting Creep from kills actually doesn't impact the killy-slashy Playbooks all that much. Remember, exploding someone with claws bursting out is only interesting when you have someone watching. On it's own, it's murder. With an audience, its art.

That said, reward those who locate, stalk and finally eviscerate a target. Random murder is alright, but a good hunt is a nice touch.

79
brainstorming & development / Re: Snuffed - A Morbid Hack
« on: January 25, 2016, 03:09:13 AM »
Play by post. Considering you are planning on filming it, I guess not.

80
brainstorming & development / Re: Snuffed - A Morbid Hack
« on: January 24, 2016, 09:29:02 PM »
Live or PbP?

81
brainstorming & development / Re: City of Myst
« on: January 21, 2016, 11:30:25 AM »
I just saw the new Suicide Squad trailer, and then I found this. Must be fate.

When you say super-powered, does that mean each character is predominately based around being a hero, and are they simply given these powers to do with as they will? I remember a PBTA hack recently were the moves, agenda and palybooks themselves were all geared entirely towards saving people, knocking out rather than killing villians, and generally being a traditional superhero. Is that going to be the case here?

82
brainstorming & development / Re: Snuffed - A Morbid Hack
« on: January 20, 2016, 10:48:19 AM »
Hm. I'd say more the difference between "I am an instrument of a higher power, but only because I want a share." and "I am an instrument of a higher power, because I truly worship it. Anything I get out of the deal is just gravy, or things to help me worship better."

83
brainstorming & development / Re: Snuffed - A Morbid Hack
« on: January 20, 2016, 05:25:05 AM »
Where as the Harbinger is kind of a give and take between the Master and the Servant, the Crusader is a devoted worshipper of their master, and whenever... wait, whats that? HERESY!? SMITED!

^ is what happens a lot. Going for the Mad Paladin approach.

84
brainstorming & development / Re: Snuffed - A Morbid Hack
« on: January 19, 2016, 08:24:16 PM »
Moar! Moar!

You left in some stuff with the Harbinger, which have me another idea: take ancient secrets or unholy power, play it hard and fast, die, then come back as a disciple of your power source.

Also, with the Harbinger, can I get a move that allows you to get spiritual supply packages? Like, spend a use of Conduit for a weapon that does 1 Physical, 1 Sacred at a range you specify. Lasts for a while. Or maybe armor, or get 10+ on a manifestation.

I just have 40K on the brain, and want undead shock troopers dropping in from space/the afterlife with the glory of the Emperor and a MASSIVE gun.

In fact, I may start writing The Crusader soon.

85
brainstorming & development / Re: Snuffed - A Morbid Hack
« on: January 17, 2016, 11:51:11 PM »
Double post because OMG THOSE SIGNATURE MOVES.

I have no idea whether to play it straight, make everything a hilarious exaggeration or JUST MURDER EVERYTHING.

BLOOD FOR THE BLOOD GOD, SKULLS FOR THE SKULL GOD, MILK FOR THE KHORNE FLAKES!

I love it.

86
brainstorming & development / Re: Snuffed - A Morbid Hack
« on: January 17, 2016, 10:56:46 PM »
Reckon you could whop out a changelist? Just so I know what stuff to redownload

87
brainstorming & development / Re: Snuffed - A Morbid Hack
« on: January 15, 2016, 09:09:02 AM »
Looks much better. I love the implied 'but if you don't choose this option, then... good luck!' The 'act vaguely upon instinct' is still in there somewhere, right? Part of the creation process. It needs that.

88
brainstorming & development / Re: Snuffed - A Morbid Hack
« on: January 13, 2016, 10:11:49 AM »
This looks much better. Perhaps reword Engulfed to: If you inflict harm using more than two bodies at the same time, add +1 harm for each controlled body, and +1 harm for every two uncontrolled bodies.

I like the balance between harm and swarm size. It seems like a pretty vicious nerf, but each extra body effectively grants an extra harm buffer... Hm. I don't know whether I like the new Exponential Horror move. I just feel that doing specific, detailed tasks like that requires controlled bodies. I find vague, but constrained moves are often the most powerful for players and MC alike. The lines about acting upon or against instinct in particular. Yes, this one has the numbers and specific actions, but... eh. I don't feel it.

I really like Rat Up the Drainpipe, thats just perfect in every way.

89
brainstorming & development / Re: Snuffed - A Morbid Hack
« on: January 13, 2016, 08:50:26 AM »
I'll cut you a deal, you can mess around with Swarm however you like, if you'll proofread this move for the Skinjacker:

When you come into direct skin contact with a viable host, even for an instant, you can switch bodies. Roll+sly. On a 10+, choose 1, on a 7-9, choose 2. On a miss, you can still switch if you want. If you are really, really sure.
- Spend 1 Creep
- Your new body is stunned for a moment
- Your old host isn't stunned for a moment, and realises they've been 'jacked
- Anyone paying close attention notices the switch

Not sure if this would be a normal move, or a signature. I just feel it needs it.

Regarding the social vs. aggro, perhaps encouraging RP etc. while in the Afterlife would be more in line through mechanics would be appropriate, because every single one of these playbooks is either a killing machine, or has a significant mind control/influence shtick.

I am perfectly fine with this.

You said it yourself: B-movie horror flick. Keep repeating that to yourself, and you'll see that everything is fine. The Afterlife is backstage. While in the mortal realm, things die. Things die hard, and messy, and in various hilarious and creepily creative ways.

This is a good thing.

Addendum: Have you asked any of your players how they felt it went? Confide in them that everything went off the rails (for you at least), and perhaps whether what they did resulted in that. See what responses you get. I'd certainly be interested.

90
brainstorming & development / Re: Snuffed - A Morbid Hack
« on: January 12, 2016, 12:10:49 PM »
Great read. I think having the backup "plot line" of 'oh just kill everybody already, I don't care', is completely acceptable in this sort of game, though it should only ever give a partial victory. A few things that might be useful for nerfing the Swarm: Reduce the number of controlled bodies, make the use of uncontrolled bodies even harder, and remember that when someone attempts to squish 'em, they squish hard and fast. From a MC standpoint, make it so there is a very distinct tactical choice between spreading out, and grouping up. Group up, and you become, as you say "the biggest, nastiest blunt instrument of a character as possible". However, if you get caught, and people start stomping, you're really in a fix. Unless you kept a few bodies spare, or have Quarantine Buster.

Unless of course, you'd already done all of that. In which case, I'll start pulling the guts out of some of these moves.

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