16
Apocalypse World / Apocalypse World sans MC
« on: October 07, 2015, 10:02:14 PM »
I'll be frank with you: I'm a simple man, with simple tastes, and I want to shoot some things. Unfortunately, I am the DM/MC/whatever in my group. Flat. We tried doing round robin DMing in a 5e game, and that went... Ok? I guess? But now we are back to the status quo. My question was, has anybody tried AW completely without an MC. So far, I've wholeheartedly embraced the idea of declaiming responsibility for scenic elements, names, locations and some NPC equipment, leaving almost half of it to the players. Does anybody know what would happen if the other half was dropped as well. Obviously PVP would need an impartial mediator, but those situations can be dealt with on a case by case basis. Whenever someone rolls a 6-, or takes a 7-9 with an unnamed downside, the MC moves list are there. All the other moves have their mechanics laid out in quite exact detail. Of course, I know I've missed some serious drawbacks to an MCless game, but I'm not quite sure of their specifics. Can anyone see any serious issues to this, and maybe solutions? Everyone would have to be at least proficient at the mechanics and barfing forth apocalyptica, but that is kind of a given.