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Messages - k2i3n4g5

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16
Apocalypse World / The Operators Gigs
« on: May 21, 2015, 11:09:46 AM »
So I get the idea of profit gigs, they are things that the Operator can do on or off screen to make some barter but what I don't follow are obligations gigs. The obligations gigs have down side but if you don't complete them but I don't get when I should enforce the downside or when the obligation gig is in play.
To give example my friend playing the Operator chose Maintaining my Honor (you keep your word and your name / you cross a line) as his obligation gigs. So is the idea here that if he says no to helping someone or doing a job then he isn't fulfilling his obligation or is the idea that he has to go out of his way to say he working towards that? Help would be much appreciated.

17
Apocalypse World / Weapon Tags
« on: May 16, 2015, 07:18:40 PM »
So I noticed that the weapon tags are only list on the Savvy Head sheet but it doesn't explain them at all so I'm wondering if there is somewhere in the rule books that explain all the weapon tags?

18
Apocalypse World / Re: Healing after being in a fight
« on: May 15, 2015, 04:14:15 PM »
Yeah I kinda figured that was how it would be handled although I don't own the PDF and I think some stuff is missing on the site that is why I asked.

19
Apocalypse World / Healing after being in a fight
« on: May 15, 2015, 12:54:09 PM »
So I was looking into the Angel moves and it says you can speed someone recovery at 3:00 or 6:00, 4 Days for 3:00 and 1 week for 6:00 but the question I have is how long you should say it takes to heal 3 or 6 without any Angel. Seeing as how the game doesn't say exactly I assume that, like much of AW, you come up with a house rule so I guess the questions is what do you guys usually say it takes?

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