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Messages - Mark Plemmons

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16
brainstorming & development / Re: MASHWorld (working title)
« on: May 06, 2016, 10:08:26 AM »
The open playtest PDF is also now on DriveThruRPG, which is the best spot for it. That way I can easily update it and notify all the downloaders at once. The link is:
http://www.drivethrurpg.com/product/181455/MASHED-open-playtest-edition

There's also a G+ community as well! I'm there pretty often, so that's the fastest way to get a hold of me if you want to.
https://plus.google.com/u/0/communities/116645538083415263681


17
Nice! I've been working on my own 'MASHED' which also has a hospital focus (see the "MASHWorld" thread and the new playtest PDF link: https://dl.dropboxusercontent.com/u/30189637/MASHED_playtest_v160424.pdf) but to a lesser degree.

Not to cannibalize your own game and time, but I imagine you'd have some good feedback for me, if you want to check it out. ;)

18
brainstorming & development / Re: MASHWorld (working title)
« on: April 25, 2016, 12:04:19 AM »

19
brainstorming & development / Re: MASHWorld (working title)
« on: April 20, 2016, 03:09:14 PM »
The second draft is nearly finished. I just have to clean it up a bit and add some draft camp sketches and playsheets, so I hope to have a big open playtest PDF and announcement soon.

Below is a link to my sketches of the playsheet (front and back page):
https://plebotamus.wordpress.com/2016/04/20/first-look-mashed-playsheet-draft/ ?

20
brainstorming & development / Re: MASHWorld (working title)
« on: March 22, 2016, 08:04:13 AM »
Good point! There's no way (that I know of) to accurately translate those percentages to d6, though. I'll just remove the language about 'rolling' those traumas, so the MC can just use the charts as a bit of historical reference. Thanks!

21
brainstorming & development / Re: MASHWorld (working title)
« on: March 18, 2016, 04:10:46 PM »
Here's the latest public PDF for those interested: https://www.dropbox.com/s/whrcoxqsyvvnt8q/MASHED_public_160317.pdf?dl=0

Feedback is welcome, as always. I need to separate out the character info into actual playsheets, and add a sample trauma clock worksheet for the Operating Room scenes, but otherwise I think this is pretty much a complete first draft.

22
brainstorming & development / Re: MASHWorld (working title)
« on: February 02, 2016, 11:00:18 AM »
Thank you! I'll take a look at these.

For the Hx, I may include a shorter version of that info again as a sidebar in the Hx section. I expect that the subject matter of the game will attract a lot of non-AW fans, so it may be best to keep it in character creation.

I believe the Dx hold is used for the Treat roll.

23
brainstorming & development / Re: MASHWorld (working title)
« on: January 22, 2016, 03:28:17 PM »
Lots of updates and changes in this version! I added lots of MC material.

https://www.dropbox.com/s/vt3y0si6iin0nxv/MASH_PBA_160122_public.doc?dl=0


24
brainstorming & development / Re: MASHWorld (working title)
« on: December 01, 2015, 03:51:11 PM »
I added some minor tweaks and clarification and moved some things around (mostly in regards to Rank, Humor Moves, and Pay). Next I'm going to start adding MC chapters.

If you want the latest draft, click here for the Dropbox link.

25
brainstorming & development / Re: MASHWorld (working title)
« on: November 25, 2015, 03:45:15 PM »
Rubberduck: Agreed about the roles being essential. I'm not sure whether or not professions will be added, or even how to do so if I go that route. I'm just spit-balling that idea right now.

On the plus side, I've got a new public draft which can be downloaded from Dropbox. It's been slow going, but I've added more details on rank and equipment, stress and harm, and made some tweaks to the Operating Room moves. I still have a lot more MC stuff to write, and no doubt lots of rules tweaks once I get more into actual playtesting.

26
brainstorming & development / Re: MASHWorld (working title)
« on: October 16, 2015, 04:00:52 PM »
The latest draft can be downloaded HERE on Dropbox for anyone who's interested. There haven't been a lot of changes to the rules yet, although some are coming (see the latest posts above). Most of the changes have been to content and world flavor.

27
brainstorming & development / Re: MASHWorld (working title)
« on: September 17, 2015, 05:14:19 PM »
The Word doc is kind of a mess right now, so here's a look at some of the introductory material I've been working on this week. It's slow going, because the research and reading takes much longer than the actual writing does!

-------

Racial Content

“I have some vivid memories of Korea and many of them I wish I could forget. There is the memory of the old Korean who stumbled unloading a crate from a C-54 in Pusan, and the little pipsqueak of a GI private who seized him by the faded coat lapels and shouted in his face: “You sonofabitch – if you do that again I’ll punch you in the nose!” There is the memory of the wretched young man with his feet half eaten away, dying of gangrene and refused medical assistance by a succession of MOs because he was a Korean and didn’t count.”

-   Pierre Burton, war correspondent for Maclean’s

Whether they were widespread or not, racial incidents against Asians (friendly South Koreans or the enemy North Korean and Chinese troops) certainly did happen. Even Asian American soldiers and medics might be unfairly viewed with suspicion. Players should be prepared to encounter a variety of low- and high-ranking NPCs with racist views. How your characters react – and the consequences of those reactions – will surely become an important part of the conversation.

If you want to play as an Asian-American, history records that substantial numbers served the Army in both combat and medical roles during the Korean War. There appear to be no records for any South Korean medics being seconded to a MASH unit, but there’s nothing stopping you from creating one. The most likely scenario may be that it was a temporary assignment - as a medic and translator for wounded Koreans - that turned into something long-term.

"When people were getting killed and shot up and everything, we all got to stick together.” . . . "The (South) Koreans would look at my face and . . . look at a white guy's face and say ‘Y'all no same-ah same-ah.' And I'd say yeah we are, we're all 3rd Division, 58th Artillery.”

- Mr. Nathaniel Brunson

In 1948, President Truman issued Executive Order 9981, officially abolishing racial discrimination in the United States Armed Forces. In truth, a complete integration of the military didn’t occur until 1954 – one year after the war had ended. Thus, some of the African American soldiers and medics you encounter may still come from segregated all-black units. Even the Chinese Army singles out captured African Americans for special propaganda, reminding them that they are fighting for a segregated nation back home.

If you want to take on the role of an African American medic, you’ll be serving in an integrated MASH unit, free from the constraints of a segregated environment. Of course, you may still encounter an occasional NPC who prefers segregation or who disrespects your position in some other way. Treat these backwards persons as appropriate for your character’s role in the conversation, but don’t worry about your place in history.

It is historical fact that many African American WAC officers and enlisted reservists returned voluntarily to active duty as nurses, serving with great merit. Furthermore, despite the long-held view that no black surgeons served during the Korean War – a view disproven by Dr. Alvin V. Blount Jr. of the 8225th MASH, at least. Black doctors did serve in the Army, albeit in small numbers.

Queer Content

“I had a ton of fun during the Korean War. There were 10-15 gay soldiers on the base. As long as we weren’t seen doing anything, they couldn’t discharge us. So we all rented a hotel room once a month, plastered the wall with Playbills from A Streetcar Named Desire, and had lots of sex.”
-   Anonymous veteran

The 1951 Uniform Code of Military Justice defined homosexuality as “unnatural carnal copulation with another person of the same or opposite sex”, classifying both oral and anal sex as ‘sodomy.’ It was deemed an offense punishable by court-martial. In reality, how strongly the code was enforced – and whether cases were even prosecuted - depended on the situation and the persons involved. Under combat conditions, a feeling of male camaraderie and shared intimacy develops that is not present in civilian life, and even the actions of blatantly queer personnel might be shrugged off with a “live and let live” attitude.

This is not to say that witch-hunts didn’t happen. If the offender was not well regarded in other respects, or ran afoul of an intolerant officer, he or she might be subject to continuous surveillance, humiliation, threats, and interrogation (often by Section Eight discharge boards or intelligence officers), followed by a court-martial and a dishonorable discharge.

Whether you decide to start play as a queer character or not, these are persons and incidents you might encounter as you play the game. At times, you might even find your character the target of a seduction roll. If this occurs, you don’t get to block that move by claiming that your character is exclusively heterosexual. The roll of the dice determines whether someone incites a potentially arousing response, but you are in charge of your character’s reaction. You decide how you want to follow through.

28
brainstorming & development / Re: MASHWorld (working title)
« on: September 15, 2015, 10:57:12 AM »
Oh, one other note. So I'm also working on changing the names of the playsheets. I was heavily inspired by the Natures in "Night Witches", but I think using Humors or Roles for the playsheets is actually limiting in terms of expanding the game. So the list will start off with the basic doctors and nurses, but be expanded to more easily allow play for other people in the camp.

For instance:

CORPSMAN
CUTTER
DENTIST
MP
NURSE
ROLLER
SHRINK
etc.

29
brainstorming & development / Re: MASHWorld (working title)
« on: September 15, 2015, 09:50:52 AM »
I come from a dice-heavy background, and this is the first AW-type game I've written, so all this feedback is helpful.

30
brainstorming & development / Re: MASHWorld (working title)
« on: September 15, 2015, 09:13:37 AM »
Hey, those sound like good ideas, thanks! The countdown clock is particular feels very appropriate. I'll seriously consider how those would work.

You definitely deserve an editorial credit when this is all done!  :)

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