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« on: November 28, 2012, 06:56:14 PM »
In general an animal companion acting without the ranger is inviting a soft move, maybe even a hard one, from the GM.
As always, follow from the fiction.
So the ranger says to his owl "get the scroll!" as the sorceress is casting her spell. Cool. They're looking at you to find out what happens and no move applies so you make a (soft) move.
Showing sounds of doom might be a good one: "the owl grabs the scroll, but the sorceress's grip is too much, they're struggling over it, what do you do?"
Maybe use up their resources: "the owl gets the scroll, but now the sorceress is chasing after it as the owl tries to flap away, what do you do?"
Likewise, in a fight, not by the ranger's side, an animal companion doesn't really do (or take) damage. If the animal reasonably belongs in the fight on its own (say, against a rabble of villagers) it's a soft move. Maybe the animal takes out a villager but it comes back badly wounded (-1 ferocity until it recovers). If the animal is outmatched, perhaps against an angel or something, it's a golden opportunity. Taking the animal out of commission until the ranger does something to recover it is a good choice.