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Messages - DannyK

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151
Apocalypse World / Re: An Arresting Skinner
« on: August 16, 2010, 06:27:31 PM »
Truth be told, I think that move is just Vincent's way of getting us to play ninja strippers -- because gamers are usually so reluctant to play that character type.

152
Apocalypse World / Re: New Playbooks I Want!
« on: August 13, 2010, 07:49:13 PM »
I'm just now starting some notes on the Mounted -- a person who keeps an animal as a mount/companion/spirit guide.

I've been working desultorily on ideas for the K-9, who is not at all a ripoff of Harlan Ellison's "A Boy and his Dog."  A guy sitting by his campfire sharing his last rat-steak with his psychically attuned Doberman, using it as a living weapon to help him Go Aggro, herding people like sheep, he'll work for a hardholder but keep his own counsel.  His sex move is something like, you join his pack temporarily. Kind of close to the mounted idea, but more about the hunt and self-sufficiency.  It's tricky how to handle the dog, it's not just a move like an Angel's ambulance where the MC can blow it up and get another.

Or maybe it is!  It would be totally cool story-fodder for a PC to burn down Hatchet City because someone kicked his dog.

153
the nerve core / Re: Dedicated Custom Moves Forum?
« on: August 13, 2010, 06:11:07 PM »
The "Apocalypse World" section specifically says it's for custom moves.  I like forums because they're easy to search and bookmark and you can discuss them easily, even comment on them 6 months later if you tried custom move X and it was awesome or broken.

154
Apocalypse World / Re: An Arresting Skinner
« on: August 13, 2010, 06:06:09 PM »
I have a Skinner character in mind who's a bony old Asian dude with the world's last cello

Hey, WTF!?!?!? That was MY idea!!!  :)

Maybe it sank right into my subconscious and bubbled up as if it had been born there.  Thanks; that idea is made of awesome. 

Next: Postapocalyptic Yo-Yo Ma as Hardholder.

155
First, more serious question: do the character types, as presented in the playbooks, exist in the AW setting?  I mean, would you have an NPC talk about somebody being a "Battlebabe" or "Gunlugger" ?  Do those niches even exist? 
I mean, in D&D it's pretty obvious who's a Rogue and who's a Wizard.  But there are no NPC character types in AW as such, so it's ambiguous. 

For example: If the NPC looks in a car and sees a PC with heavy guns and another PC with violation gloves on, do they figure they're a Gunlugger and Brainer coming to parley, or is it just "some guy with a lotta guns and his mind-raping pal?" If there's a beautiful NPC in town, is she called a "Skinner"?  Some of the character types have names like job descriptions, like hardholder and driver, and I figure they exist in and out of character.  But I'm not sure if you can tell a Chopper or Gunlugger from anybody else with guns and armor and a bad attitude.

I'm trying to get my head around the default setting, and one question I have is whether people in Apocalypse World know about the special moves or not.  I mean, if I were a local hardholder and I had a Hocus visiting me, I'd be paranoid about him turning my own men against me with his Frenzy move -- unless no such thing exists in the game world.  Similarly the Skinner's ability to get holds on people would make me very nervous about letting a known Skinner anywhere near me or my bodyguards. 

So, does any of this exist in the fiction, or do the moves just reflect what happens, that sometimes people do dumb stuff because a pretty girl smiled at them and sometimes a religious leader riles up a mob and topples the government?  This interpretation makes more sense to me. 

156
brainstorming & development / Apocalypse Mutant World!
« on: August 11, 2010, 08:37:26 PM »
I was just reading Joss Whedon's run on the comic Runaways, about a group of teenage mutants and aliens who have all run away from their supervillain parents and are now taking care of each other as a little family.  It's fun because they're not really heroes or villains and they're not very good at doing either, and regularly get chumped and have to run away from situations they can't handle.  Also, they're constantly trying to figure out their identies and sleeping with each other and all that adolescent stuff.  It made me think of the sex moves from AW. 

So it hit me that AW would rock for a superhero game that was both about trying to survive and make difference in the world, and also about trying to figure out yourself and your friends.  I think you could still use playbooks as character types, just morphing them into archetypal superhero types.  Since Darkpages isn't coming out anytime soon, the world really needs an archetype-based superhero game. 

I'm tempted to switch weird to psionics, since so many mutants have some sort of psionics-based powers, but it doesn't feel quite right.  And since every character will have some kind of power, it can't map to "powers" either.  Maybe alien-ness?  The trick is that comic books like Runaways and New Mutants tend to have a mix of character types -- somebody whose mutant power is running really fast or turning to stone, and then an alien teenager who ran away to Earth, and a witch-in-training.  I'm not sure AW can handle this, it's really the opposite of an effects-based system.  (I mean that it's more like Sorcerer than Hero).

157
Apocalypse World / Re: An Arresting Skinner
« on: August 11, 2010, 08:23:24 PM »
I was thinking about reading this as "When the Skinner does their shtick" rather than specifically stripping.  I have a Skinner character in mind who's a bony old Asian dude with the world's last cello, and while I cannot imagine him fascinating anybody with a peek at his underwear, I can totally imagine him improvising a gigue on the cello which overwhelms everybody in hearing distance.  I could imagine the same thing with a thespian capturing everybody with his declamation of the St. Crispin's Day speech form Shakespeare. 

I'm sure someone will be along soon to explain why I'm wrong. 

158
Apocalypse World / Re: Extended Mediography
« on: August 11, 2010, 08:15:07 PM »
I was thinking of:
--Roger Zelazny's Damnation Alley (Chopper saves a city by going cross-country with plague vaccine through the wasteland, remains a dick)
--Samuel Delaney's Dahlgren: sorta post-apocalyptic, but a mismatched group lives by its own rules in a midwestern city that is always on fire, everybody has funky names and the culture is plastic and malleable; at one point a second moon shows up in the sky and they name it after the biggest guy in town and have a party.
--Harlan Ellison's A Boy and His Dog, so much so that I've been toying with a homebrewed playset, the K9.  A boy loves his dog. 

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