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brainstorming & development / Re: A Giant hack
« on: June 06, 2014, 03:29:58 PM »X
Perhaps I am overlooking something, I don't know. The only glaring problem I see with this hack in particular is the lack of antagonism or conflict. If we take AW as an example, the threats come in many forms; environmental, resource-based, people, etc. Here though, unless I've missed something, I can't see when or where there would be such a conflict.
Sure it may be that giants simply just fight each other and it's complete chaos (if so, great; how can we tease this out further) but I think the moves should reflect, to some degree, furthering or prohibiting conflict. With regards to the violent moves in particular, I think these are fine but violence - in my mind - is the consequence of conflict rather than the cause (as opposed to, say, hunger for example).
That said, I might be overanalysing this a tad.
EDIT: My apologies; the original pitch does indeed cite one locus of conflict, that being hunger. This is great but I think we need more, maybe?