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16
brainstorming & development / Re: A Giant hack
« on: June 06, 2014, 03:29:58 PM »
X

Perhaps I am overlooking something, I don't know. The only glaring problem I see with this hack in particular is the lack of antagonism or conflict. If we take AW as an example, the threats come in many forms; environmental, resource-based, people, etc. Here though, unless I've missed something, I can't see when or where there would be such a conflict.

Sure it may be that giants simply just fight each other and it's complete chaos (if so, great; how can we tease this out further) but I think the moves should reflect, to some degree, furthering or prohibiting conflict. With regards to the violent moves in particular, I think these are fine but violence - in my mind - is the consequence of conflict rather than the cause (as opposed to, say, hunger for example).

That said, I might be overanalysing this a tad.

EDIT: My apologies; the original pitch does indeed cite one locus of conflict, that being hunger. This is great but I think we need more, maybe?

17
brainstorming & development / [untitled]
« on: May 23, 2014, 08:03:11 AM »
first draft. very messy. highlighted sections are being considered for deletion.

enjoy. i hope.

18
Apocalypse World / Re: How does one handle a siege-type battle?
« on: April 29, 2014, 04:32:53 PM »
My opinion, alternate between perspectives. Building on Munin's point, get a map of the city, and divide up the key strongholds. What kind of character does each place have and why? That makes this less like a numbers game, more like a narrative epic. Is this entirely one sided? Is there internal conflict within the players' ranks? I wouldn't stick hard and fast to any particular type of rule (although the ones suggested are good) but change according to the situation. Most of all, the battle is going to have a character, inevitably and I'd guess you'd let the players determine that but there's no harm in pushing them there a little in my opinion.

Examples of battle character?

  • Skirmishes
  • All out total war
  • A mixture of the above
  • Blitz warfare
  • Seige

I know your OP talks about seige-type battles but that might hem in the roleplay to a certain type of fight and also limit you from switching perspectives and scales in terms of time/space/whatever. Hope this helps!

19
brainstorming & development / Re: dedicated hack forums
« on: April 25, 2014, 01:00:43 PM »
Should say that I'm actually calling my RPG [untitled] at the moment as opposed to it being untitled. Sorry for any confusion. I can't think of a better title at the moment without it sounding too corny.

20
brainstorming & development / Re: dedicated hack forums
« on: April 24, 2014, 09:12:59 PM »
Didn't realise you were supposed to post here until I re-read the email you sent me Vincent! Sorry about that. Here's what I should've posted on this thread instead of emailing (whoops) :)

I was wondering if I could get a forum for my hack. It's as of yet called [untitled] (inspiring, I know) but I think I'm sort of at the stage where I'd like to get some feedback. Sorry if this is the wrong place to ask! (It was.)

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