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Apocalypse World / Re: "The Solace" Playbook is ruining our game
« on: July 14, 2014, 12:35:55 PM »
Ok, stepping aside from the simple fact that not all classes are suited for all campaigns, the following thoughts arise:
1. Is the Solace really hitting on every roll? Because if not, it's Hard Move time (see niamh's post above).
2. Set up a situation where ending the violence is actually the wrong thing to do - allowing a baddie to get away with bad shit because the goodies were pacified. That's gonna cause a whole lot of people to be upset with the Solace in ways that aren't necessarily violent. (e.g.: "That bastard send his men out after our children and then you talked us out of killing him - now he's done it again and he has even more power than before"...)
If you find yourself ostracized from trade in an AW scenario, you're pretty fucked, regardless of your intentions.
1. Is the Solace really hitting on every roll? Because if not, it's Hard Move time (see niamh's post above).
2. Set up a situation where ending the violence is actually the wrong thing to do - allowing a baddie to get away with bad shit because the goodies were pacified. That's gonna cause a whole lot of people to be upset with the Solace in ways that aren't necessarily violent. (e.g.: "That bastard send his men out after our children and then you talked us out of killing him - now he's done it again and he has even more power than before"...)
If you find yourself ostracized from trade in an AW scenario, you're pretty fucked, regardless of your intentions.