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Messages - korik1

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46
Apocalypse World / Session starting scenes
« on: February 18, 2014, 04:16:07 PM »
I know I've been spamming the board lately but I'm really excited about AW. Since I'll be GMing I like to ask vets for advice.

It's been suggested that I should start sessions, or at least the first session, with an exciting scene that immediately entangles the PCs with some NPCs. So I thought I'd ask here for some suggestions as to what might happen in these scenes. What are some of the favourite ones you've heard, experienced or used?

47
Apocalypse World / Re: Generalized Love Letters
« on: February 17, 2014, 06:34:30 PM »
Thanks for the input. Everyone will indeed be new to AW which is one reason I want these to get the ball rolling. I don't trust them initially to fill in the blanks because it's rather counter-intuitive to players who are used to more GM directed narratives. I'll keep in mind the suggestion of starting things off in media res. As for the issue with having interactions between the PCs through these love letters I'm just using the class terms to describe the types of NPCs that may apply. So that Chopper boss isn't THE Chopper just a hog riding leader of another gang (maybe without the motorbike). That being said I was originally aiming for 5 options for each class but had a hard enough time thinking of 4.

48
Apocalypse World / Generalized Love Letters
« on: February 17, 2014, 03:09:46 PM »
I'm new to Apocalypse World (but an old hand at GMing) and I loved the idea of the Love Letters to act as plot hook generator. So I wrote a bunch up for all the base classes (not going to include the expanded classes yet) as a means of trying to generate some drama between PCs and NPCs before the first session. The idea is for the PCs to flesh out what their starting problem is with some NPCs to give them an idea of the more freeform nature of AW while also creating plot hooks and possibly tying PCs together through their issues with shared NPCs. These rolls will be made after the PCs' histories have been decided allowing for possible situations where two PCs have a trouble past but they also have a grudge against a common NPC (Do they team up against the NPC or try to sell each other out?).

Here they are:

Love Letters

Angel
Roll+Sharp. On a 10+ choose one of the following. On a 7-9 choose 2 of the following. On a miss choose 3 of the following.
-Your most recent NPC patient has a life changing injury or condition and you can't help them.
-The “family” feels you didn't do enough for your most recent patient.
-Your most recent patient stiffed you on the bill.
-A chopper boss was your most recent patient. They are keeping an eye on you now.

Battlebabe
Roll+Cool. On a 10+ choose one of the following. On a 7-9 choose 2 of the following. On a miss choose 3 of the following.
-That fool you're after seems to have found a powerful friend here.
-That person you thought you killed? Turns out they aren't as dead as you thought.
-The hardhold's armoury has been broken into and only you know. Too bad you're in charge of it.
-Someone has started a rumour that you're a brainer. You're pretty sure who.

Brainer
Roll+Weird. On a 10+ choose one of the following. On a 7-9 choose 2 of the following. On a miss choose 3 of the following.
-Someone has started a rumour that you're a brainer. You're pretty sure who.
-Your neighbours have been entering the Maelstrom while asleep. Probably your fault.
-Someone swiped one of your Brainer gadgets, but you're pretty sure who it was.
-While scanning someone you saw something that neither of you wanted you to know.

Chopper
Roll+Hard. On a 10+ choose one of the following. On a 7-9 choose 2 of the following. On a miss choose 3 of the following.
-You recently made an example of one of your gang. Their family are pissed.
-You've got a hefty tab with the local bio-baron.
-Turns out that last group you raided in the wastes lives here...
-Someone wants revenge on your gang, and they're no push over. Maybe you know who it is.

Driver
Roll+Sharp. On a 10+ choose one of the following. On a 7-9 choose 2 of the following. On a miss choose 3 of the following.
-You've got a hefty tab with the local bio-baron.
-You left a lover in the lurch last time you were here.
-You made it here with only half of your delivery; you're not sure what happened to the rest.
-A vicious chopper gang might have tailed you here.

Gunlugger
Roll+Hard. On a 10+ choose one of the following. On a 7-9 choose 2 of the following. On a miss choose 3 of the following.
-The local hardholder humiliated you last time you were here.
-Someone tinkered with your gun sights and it almost cost you dearly. You know who it was.
-That fool you're after seems to have found a powerful friend here.
-You've got a hefty tab with the local bullet barren.

Hardholder
Roll+Hard. On a 10+ choose one of the following. On a 7-9 choose 2 of the following. On a miss choose 3 of the following.
-Only you and the local savvyhead know the water purifier is about to conk out.
-Your former second in command has been pushing that you aren't fit to lead.
-You know the neighbouring hardholder has agents who have infiltrated your hold.
-One of your patrols lead by a friend hasn't returned. Their family is worried.

Hocus
Roll+Weird. On a 10+ choose one of the following. On a 7-9 choose 2 of the following. On a miss choose 3 of the following.
-Accidentally you produced a miracle. Your followers are pressuring you for more.
-After recent events you're starting to lose faith in what you do/believe.
-One of your former followers is speaking out against your group.
-Someone has broken into your place of worship, but you're pretty sure you know who did it.

Operator
Roll+Cool. On a 10+ choose one of the following. On a 7-9 choose 2 of the following. On a miss choose 3 of the following.
-You made it here with only half of your delivery; what happened to the rest?
-One of your crew has been stealing from your gigs. You're pretty sure who.
-Negative rumours have preceded you to this community.
-You find a hole in the hold's defensive wall that wasn't there yesterday and only you know.

Savvyhead
Roll+Weird. On a 10+ choose one of the following. On a 7-9 choose 2 of the following. On a miss choose 3 of the following.
-Someone swiped your ratchet set, but you're pretty sure who it was.
-Someone keeps mistreating their gear and it begs you to save it.
-A Chopper boss wants you to soup up his hog but has no interest in paying you.
-Only you and the local hardhold know the water purifier is about to conk out.

Skinner
Roll+Hot. On a 10+ choose one of the following. On a 7-9 choose 2 of the following. On a miss choose 3 of the following.
-One of your clients is stalking you and you can't control them.
-Local establishments have shut you out for some reason.
-Things went sour with your most recent client.
-A chopper boss was your most recent client. They are keeping an eye on you.

I'd like to hear what the AW veterans think about these and I'm also open to suggestions for more options with the rolls.

49
Apocalypse World / Re: Operator's Reputation
« on: February 16, 2014, 04:25:52 PM »
Cool. Thanks for clearing that up for me.

50
Apocalypse World / Operator's Reputation
« on: February 16, 2014, 02:03:33 PM »
I'm sure this is clear to everyone but me, so I figured I'd ask.

If a character has the Reputation move is the roll to check if an NPC has heard of the Operator or is it to see if the Operator has heard of the NPC? I have no idea why I can't grok this one move.

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