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Apocalypse World / Re: Taking away the PC's Stuff
« on: November 20, 2013, 11:11:06 PM »
It seems to me (just my opinion, of course) that if you're going to take away their stuff against the rules caveat, then it should be a big, momentous deal. Something where the PCs would be, not necessarily ok, but philosophical about losing the stuff.
The examples you've given seem to me (and perhaps to me only) as a bit cheap. As in, the long coat is one of those choices the Skinner made during character creation, and the player would have agonised over whether to take the wickedly awesome tatts and piercings or the wickedly awesome coat, and then suddenly for something as mundane as a second-rate roll that aspect of the character is removed.
I don't know your crew, but I think if I was your Skinner I'd probably have a problem with that. It's one thing if it's a big Story event, but for a second-rate "success" you're taking it away? Hmmm...
(just my opinion, of course!)
The examples you've given seem to me (and perhaps to me only) as a bit cheap. As in, the long coat is one of those choices the Skinner made during character creation, and the player would have agonised over whether to take the wickedly awesome tatts and piercings or the wickedly awesome coat, and then suddenly for something as mundane as a second-rate roll that aspect of the character is removed.
I don't know your crew, but I think if I was your Skinner I'd probably have a problem with that. It's one thing if it's a big Story event, but for a second-rate "success" you're taking it away? Hmmm...
(just my opinion, of course!)