More thoughts - I think I might get rid of the Triat thing, or at least reduce its significance and change the setting to an Ancient World kind of thing. For the core I'm defiinitely changing the nature of the playbooks (Now Legends) - they're not scions of pre-existing powers, they're humans and almost-humans who through sheer force of will have grasped some cosmic principle which they now embody. Here's some sketches of Legends:
The Adversary (Wicked and Glorious.) (Still figuring out name - The Outcast, The Lion?)
Opposes all the powers that be, refines all around her through constant trial and challenge. Demands the best.
The Artisan (Wyrd and Glorious.)
Merchant of wonders, purveyor of Wisdom. Wonders can be produced and distributed en masse? Maybe not, but the intent is that the things you invent will definitely change the way people live.
The Beast (Wyrd and Mighty.)
Semi-human beast at the peripheries of society. Struggling to cope with being neither human nor animal - has a unique relationship with both. Still figuring this out.
The Conqueror (Glorious and Mighty.)
Leading crusades, claiming bloodied thrones - expanding forever.
The Messiah (Wyrd and Glorious.)
Wield judgement. I've actually got some old stuff from Creation which I've dug up and used for it. Stuff in brackets is stuff I'm tossing up whether to include.
Pure in word.
Blessed are the Meek
For they shall inherit the Earth
Limit Break#1: You are a paragon of light and virtue, the Highest of Holies. You are incapable of looking past the infinite faults and foibles of those around you, and from them you demand perfection. You maintain an ascetic devotion to your virtues, embodying them to the fullest extent possible. You escape Limit Break when your insatiable demand for perfection alienates you from the people you love.
? Impossibly Righteous JudgementWhen you
denounce some practice which contradicts your Principles, so do your worshippers - they gain the Principle in question at a grade equal to your own. You can only do this once for each Principle. If a worshipper witnesses you acting against that Principle (and they will hold you to the highest standard), it transforms into a negative Tie towards you.
? Triumphant Demagogue’s ManoeuvreRoll+Glorious instead of +Wicked to manipulate anyone who has worshipped you.
? Majestic Radiant PresenceAll who perceive you (or hold your image in their mind) will feel no fear, nor sadness, nor anything but radiant warmth.
? Unbreakable Fascination MethodSo long as you
speak, all who hear your words are compelled to listen, (and to leave aside their prejudices,) and none will interrupt you unless you allow it.
? Temple Self ApotheosisWhen you
are worshipped, your worshippers are overcome with a sensation of reverence - they suffer a Minor Delusion that you are perfect, just and holy, and are incapable of perceiving evidence to the contrary.
The Shaman (Wicked and Wyrd.)
Bargain with otherworldly creatures. Not much juice in this idea - might scrap it.
The Trickster (Wicked and Wyrd.)
I feel a lot of overlap with the Adversary here - isn't that interesting! I wonder what the ideas have in common? The Trickster is more about exposing the powerful as clowns and robbing them of their respect.
The Witch-King (Wyrd and Glorious)
Rules through fear and pacts with otherworldly beings, insatiable demands.
I can't think of a way to put Wicked and Mighty together right now. I'll think of something!